wined3d: Remove a redundant initialization of cfgs in CheckDepthStencilCapability (LLVM/Clang).
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@ -2005,7 +2005,6 @@ static BOOL CheckBumpMapCapability(UINT Adapter, WINED3DDEVTYPE DeviceType, WINE
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static BOOL CheckDepthStencilCapability(UINT Adapter, WINED3DFORMAT DisplayFormat, WINED3DFORMAT DepthStencilFormat)
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{
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int it=0;
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WineD3D_PixelFormat *cfgs = Adapters[Adapter].cfgs;
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const GlPixelFormatDesc *glDesc;
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const StaticPixelFormatDesc *desc = getFormatDescEntry(DepthStencilFormat, &GLINFO_LOCATION, &glDesc);
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@ -2018,10 +2017,10 @@ static BOOL CheckDepthStencilCapability(UINT Adapter, WINED3DFORMAT DisplayForma
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return FALSE;
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/* Walk through all WGL pixel formats to find a match */
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cfgs = Adapters[Adapter].cfgs;
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for (it = 0; it < Adapters[Adapter].nCfgs; ++it) {
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&cfgs[it], DisplayFormat)) {
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if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&cfgs[it], DepthStencilFormat)) {
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WineD3D_PixelFormat *cfg = &Adapters[Adapter].cfgs[it];
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(cfg, DisplayFormat)) {
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if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(cfg, DepthStencilFormat)) {
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return TRUE;
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}
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}
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