wined3d: Remove a redundant initialization of cfgs in CheckDepthStencilCapability (LLVM/Clang).

This commit is contained in:
Henri Verbeet 2008-10-08 16:37:00 +02:00 committed by Alexandre Julliard
parent e9daf92ae6
commit 937ceda47f
1 changed files with 3 additions and 4 deletions

View File

@ -2005,7 +2005,6 @@ static BOOL CheckBumpMapCapability(UINT Adapter, WINED3DDEVTYPE DeviceType, WINE
static BOOL CheckDepthStencilCapability(UINT Adapter, WINED3DFORMAT DisplayFormat, WINED3DFORMAT DepthStencilFormat)
{
int it=0;
WineD3D_PixelFormat *cfgs = Adapters[Adapter].cfgs;
const GlPixelFormatDesc *glDesc;
const StaticPixelFormatDesc *desc = getFormatDescEntry(DepthStencilFormat, &GLINFO_LOCATION, &glDesc);
@ -2018,10 +2017,10 @@ static BOOL CheckDepthStencilCapability(UINT Adapter, WINED3DFORMAT DisplayForma
return FALSE;
/* Walk through all WGL pixel formats to find a match */
cfgs = Adapters[Adapter].cfgs;
for (it = 0; it < Adapters[Adapter].nCfgs; ++it) {
if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&cfgs[it], DisplayFormat)) {
if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&cfgs[it], DepthStencilFormat)) {
WineD3D_PixelFormat *cfg = &Adapters[Adapter].cfgs[it];
if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(cfg, DisplayFormat)) {
if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(cfg, DepthStencilFormat)) {
return TRUE;
}
}