d3d11/tests: Port test_create_rasterizer_state() from d3d10core.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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@ -1469,6 +1469,86 @@ static void test_create_shader(void)
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}
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}
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static void test_create_rasterizer_state(void)
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{
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ID3D11RasterizerState *rast_state1, *rast_state2;
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ID3D10RasterizerState *d3d10_rast_state;
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ULONG refcount, expected_refcount;
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D3D10_RASTERIZER_DESC d3d10_desc;
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D3D11_RASTERIZER_DESC desc;
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ID3D11Device *device, *tmp;
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HRESULT hr;
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D11Device_CreateRasterizerState(device, NULL, &rast_state1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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desc.FillMode = D3D11_FILL_SOLID;
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desc.CullMode = D3D11_CULL_BACK;
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desc.FrontCounterClockwise = FALSE;
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desc.DepthBias = 0;
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desc.DepthBiasClamp = 0.0f;
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desc.SlopeScaledDepthBias = 0.0f;
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desc.DepthClipEnable = TRUE;
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desc.ScissorEnable = FALSE;
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desc.MultisampleEnable = FALSE;
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desc.AntialiasedLineEnable = FALSE;
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state1);
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ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
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hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state2);
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ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
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ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n");
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D11RasterizerState_GetDevice(rast_state1, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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hr = ID3D11RasterizerState_QueryInterface(rast_state1, &IID_ID3D10RasterizerState, (void **)&d3d10_rast_state);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Rasterizer state should implement ID3D10RasterizerState.\n");
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if (SUCCEEDED(hr))
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{
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ID3D10RasterizerState_GetDesc(d3d10_rast_state, &d3d10_desc);
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ok(d3d10_desc.FillMode == D3D10_FILL_SOLID, "Got unexpected fill mode %u.\n", d3d10_desc.FillMode);
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ok(d3d10_desc.CullMode == D3D10_CULL_BACK, "Got unexpected cull mode %u.\n", d3d10_desc.CullMode);
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ok(!d3d10_desc.FrontCounterClockwise, "Got unexpected front counter clockwise %#x.\n",
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d3d10_desc.FrontCounterClockwise);
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ok(!d3d10_desc.DepthBias, "Got unexpected depth bias %d.\n", d3d10_desc.DepthBias);
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ok(!d3d10_desc.DepthBiasClamp, "Got unexpected depth bias clamp %f.\n", d3d10_desc.DepthBiasClamp);
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ok(!d3d10_desc.SlopeScaledDepthBias, "Got unexpected slope scaled depth bias %f.\n",
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d3d10_desc.SlopeScaledDepthBias);
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ok(!!d3d10_desc.DepthClipEnable, "Got unexpected depth clip enable %#x.\n", d3d10_desc.DepthClipEnable);
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ok(!d3d10_desc.ScissorEnable, "Got unexpected scissor enable %#x.\n", d3d10_desc.ScissorEnable);
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ok(!d3d10_desc.MultisampleEnable, "Got unexpected multisample enable %#x.\n",
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d3d10_desc.MultisampleEnable);
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ok(!d3d10_desc.AntialiasedLineEnable, "Got unexpected antialiased line enable %#x.\n",
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d3d10_desc.AntialiasedLineEnable);
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refcount = ID3D10RasterizerState_Release(d3d10_rast_state);
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ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
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}
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refcount = ID3D11RasterizerState_Release(rast_state2);
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ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
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refcount = ID3D11RasterizerState_Release(rast_state1);
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ok(!refcount, "Got unexpected refcount %u.\n", refcount);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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START_TEST(d3d11)
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{
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test_create_device();
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@ -1483,4 +1563,5 @@ START_TEST(d3d11)
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test_create_rendertarget_view();
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test_create_shader_resource_view();
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test_create_shader();
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test_create_rasterizer_state();
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}
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