ddraw: Forward the depth stencil buffer to wined3d.

This commit is contained in:
Stefan Dösinger 2006-10-25 12:54:15 +02:00 committed by Alexandre Julliard
parent 7bee505d37
commit 9329efa88e
2 changed files with 32 additions and 0 deletions

View File

@ -737,6 +737,8 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
IParentImpl *IndexBufferParent; IParentImpl *IndexBufferParent;
HRESULT hr; HRESULT hr;
IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface); IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface);
IDirectDrawSurface7 *depthbuffer = NULL;
static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device); TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
*Device = NULL; *Device = NULL;
@ -872,6 +874,19 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
This->d3ddevice = object; This->d3ddevice = object;
/* Look for a depth buffer and enable the Z test if one is found */
hr = IDirectDrawSurface7_GetAttachedSurface(Surface,
&depthcaps,
&depthbuffer);
if(depthbuffer)
{
TRACE("(%p) Depth buffer found, enabling Z test\n", object);
IWineD3DDevice_SetRenderState(This->wineD3DDevice,
WINED3DRS_ZENABLE,
TRUE);
IDirectDrawSurface7_Release(depthbuffer);
}
return D3D_OK; return D3D_OK;
} }

View File

@ -309,6 +309,7 @@ IDirectDrawSurfaceImpl_Release(IDirectDrawSurface7 *iface)
/* Unset any index buffer, just to be sure */ /* Unset any index buffer, just to be sure */
IWineD3DDevice_SetIndices(ddraw->wineD3DDevice, NULL, 0); IWineD3DDevice_SetIndices(ddraw->wineD3DDevice, NULL, 0);
IWineD3DDevice_SetDepthStencilSurface(ddraw->wineD3DDevice, NULL);
if(IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice) != D3D_OK) if(IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice) != D3D_OK)
{ {
@ -779,6 +780,14 @@ IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurface7 *iface,
Surf->first_attached = This->first_attached; Surf->first_attached = This->first_attached;
This->next_attached = Surf; This->next_attached = Surf;
/* Check if we attach a back buffer to the primary */
if(Surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER &&
This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
IWineD3DDevice_SetDepthStencilSurface(This->ddraw->wineD3DDevice,
Surf->WineD3DSurface);
}
/* MSDN: /* MSDN:
* "This method increments the reference count of the surface being attached." * "This method increments the reference count of the surface being attached."
*/ */
@ -838,6 +847,14 @@ IDirectDrawSurfaceImpl_DeleteAttachedSurface(IDirectDrawSurface7 *iface,
Surf->next_attached = NULL; Surf->next_attached = NULL;
Surf->first_attached = Surf; Surf->first_attached = Surf;
/* Check if we attach a back buffer to the primary */
if(Surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER &&
This->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
IWineD3DDevice_SetDepthStencilSurface(This->ddraw->wineD3DDevice,
NULL);
}
IDirectDrawSurface7_Release(Attach); IDirectDrawSurface7_Release(Attach);
return DD_OK; return DD_OK;
} }