d3d9/tests: Fix some ok() call style issues.
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@ -7279,7 +7279,7 @@ static void test_volume_locking(void)
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}
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}
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else
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else
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{
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{
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ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
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ok(locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
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}
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}
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IDirect3DVolumeTexture9_Release(texture);
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IDirect3DVolumeTexture9_Release(texture);
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}
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}
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@ -8885,13 +8885,13 @@ static void test_writeonly_resource(void)
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, 0);
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, 0);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
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ok(!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY);
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
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ok(!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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