d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler.

This commit is contained in:
Rico Schüller 2010-10-14 21:04:46 +02:00 committed by Alexandre Julliard
parent 13893afb8e
commit 930f7ed3c6
2 changed files with 2 additions and 1 deletions

View File

@ -11,7 +11,7 @@
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stub D3D10GetInputAndOutputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr)
@ stub D3D10GetShaderDebugInfo
@ stub D3D10GetVersion

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@ -291,5 +291,6 @@ LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
#endif /* __WINE_D3D10SHADER_H */