ddraw: Apply the device state before executing a draw call.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3520,6 +3520,7 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
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size = vertex_count * stride;
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = d3d_device_prepare_vertex_buffer(device, size);
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if (FAILED(hr))
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goto done;
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@ -3713,6 +3714,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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/* Set the D3DDevice's FVF */
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = d3d_device_prepare_vertex_buffer(device, vtx_size);
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if (FAILED(hr))
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goto done;
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@ -4057,6 +4059,7 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
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}
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = d3d_device_prepare_vertex_buffer(device, dst_size);
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if (FAILED(hr))
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goto done;
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@ -4173,6 +4176,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = d3d_device_prepare_vertex_buffer(device, vtx_dst_size);
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if (FAILED(hr))
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goto done;
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@ -4330,6 +4334,7 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
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}
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wined3d_declaration);
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if (FAILED(hr = wined3d_device_set_stream_source(device->wined3d_device,
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0, vb_impl->wined3d_buffer, 0, stride)))
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@ -4452,6 +4457,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wined3d_declaration);
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hr = d3d_device_prepare_index_buffer(device, index_count * sizeof(WORD));
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@ -5251,6 +5257,7 @@ static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_c
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TRACE("iface %p, pass_count %p.\n", iface, pass_count);
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
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wined3d_mutex_unlock();
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@ -5313,7 +5320,7 @@ static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
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(color & 0xff) / 255.0f,
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((color >> 24) & 0xff) / 255.0f,
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};
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struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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HRESULT hr;
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TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
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@ -5326,7 +5333,8 @@ static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
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}
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wined3d_mutex_lock();
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hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_clear(device->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
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wined3d_mutex_unlock();
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return hr;
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@ -74,6 +74,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
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case D3DOP_POINT:
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{
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const D3DPOINT *p = (D3DPOINT *)instr;
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST, 0);
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wined3d_device_set_stream_source(device->wined3d_device, 0,
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buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
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@ -106,6 +107,8 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
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primitive_size = 3;
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}
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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index_count = count * primitive_size;
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if (buffer->index_size < index_count)
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{
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@ -300,6 +303,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
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{
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case D3DPROCESSVERTICES_TRANSFORMLIGHT:
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case D3DPROCESSVERTICES_TRANSFORM:
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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wined3d_device_set_stream_source(device->wined3d_device, 0,
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buffer->src_vertex_buffer, buffer->src_vertex_pos * sizeof(D3DVERTEX), sizeof(D3DVERTEX));
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING,
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@ -1472,6 +1472,7 @@ static HRESULT ddraw_surface_blt(struct ddraw_surface *dst_surface, const RECT *
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dst_surface->palette, fill_colour, &colour))
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return DDERR_INVALIDPARAMS;
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wined3d_device_apply_stateblock(wined3d_device, dst_surface->ddraw->state);
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return wined3d_device_clear_rendertarget_view(wined3d_device,
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ddraw_surface_get_rendertarget_view(dst_surface),
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dst_rect, wined3d_flags, &colour, 0.0f, 0);
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@ -1487,6 +1488,7 @@ static HRESULT ddraw_surface_blt(struct ddraw_surface *dst_surface, const RECT *
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dst_surface->palette, fill_colour, &colour))
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return DDERR_INVALIDPARAMS;
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wined3d_device_apply_stateblock(wined3d_device, dst_surface->ddraw->state);
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return wined3d_device_clear_rendertarget_view(wined3d_device,
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ddraw_surface_get_rendertarget_view(dst_surface),
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dst_rect, wined3d_flags, NULL, colour.r, 0);
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@ -277,6 +277,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
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return DDERR_INVALIDPARAMS;
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device_impl->wined3d_device, device_impl->state);
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/* WineD3D doesn't know d3d7 vertex operation, it uses
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* render states instead. Set the render states according to
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