From 92d22ce535a560ea203ed779b34458b77d5ca201 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 6 Oct 2009 09:05:56 +0200 Subject: [PATCH] wined3d: Move the SM1 opcode enum to shader_sm1.c. --- dlls/wined3d/shader_sm1.c | 377 ++++++++++++++++++++------------- dlls/wined3d/wined3d_private.h | 91 -------- 2 files changed, 234 insertions(+), 234 deletions(-) diff --git a/dlls/wined3d/shader_sm1.c b/dlls/wined3d/shader_sm1.c index e84132e37af..aef817e9fd7 100644 --- a/dlls/wined3d/shader_sm1.c +++ b/dlls/wined3d/shader_sm1.c @@ -99,9 +99,100 @@ enum WINED3DSHADER_ADDRESSMODE_TYPE WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT, }; +enum wined3d_sm1_opcode +{ + WINED3D_SM1_OP_NOP = 0x00, + WINED3D_SM1_OP_MOV = 0x01, + WINED3D_SM1_OP_ADD = 0x02, + WINED3D_SM1_OP_SUB = 0x03, + WINED3D_SM1_OP_MAD = 0x04, + WINED3D_SM1_OP_MUL = 0x05, + WINED3D_SM1_OP_RCP = 0x06, + WINED3D_SM1_OP_RSQ = 0x07, + WINED3D_SM1_OP_DP3 = 0x08, + WINED3D_SM1_OP_DP4 = 0x09, + WINED3D_SM1_OP_MIN = 0x0a, + WINED3D_SM1_OP_MAX = 0x0b, + WINED3D_SM1_OP_SLT = 0x0c, + WINED3D_SM1_OP_SGE = 0x0d, + WINED3D_SM1_OP_EXP = 0x0e, + WINED3D_SM1_OP_LOG = 0x0f, + WINED3D_SM1_OP_LIT = 0x10, + WINED3D_SM1_OP_DST = 0x11, + WINED3D_SM1_OP_LRP = 0x12, + WINED3D_SM1_OP_FRC = 0x13, + WINED3D_SM1_OP_M4x4 = 0x14, + WINED3D_SM1_OP_M4x3 = 0x15, + WINED3D_SM1_OP_M3x4 = 0x16, + WINED3D_SM1_OP_M3x3 = 0x17, + WINED3D_SM1_OP_M3x2 = 0x18, + WINED3D_SM1_OP_CALL = 0x19, + WINED3D_SM1_OP_CALLNZ = 0x1a, + WINED3D_SM1_OP_LOOP = 0x1b, + WINED3D_SM1_OP_RET = 0x1c, + WINED3D_SM1_OP_ENDLOOP = 0x1d, + WINED3D_SM1_OP_LABEL = 0x1e, + WINED3D_SM1_OP_DCL = 0x1f, + WINED3D_SM1_OP_POW = 0x20, + WINED3D_SM1_OP_CRS = 0x21, + WINED3D_SM1_OP_SGN = 0x22, + WINED3D_SM1_OP_ABS = 0x23, + WINED3D_SM1_OP_NRM = 0x24, + WINED3D_SM1_OP_SINCOS = 0x25, + WINED3D_SM1_OP_REP = 0x26, + WINED3D_SM1_OP_ENDREP = 0x27, + WINED3D_SM1_OP_IF = 0x28, + WINED3D_SM1_OP_IFC = 0x29, + WINED3D_SM1_OP_ELSE = 0x2a, + WINED3D_SM1_OP_ENDIF = 0x2b, + WINED3D_SM1_OP_BREAK = 0x2c, + WINED3D_SM1_OP_BREAKC = 0x2d, + WINED3D_SM1_OP_MOVA = 0x2e, + WINED3D_SM1_OP_DEFB = 0x2f, + WINED3D_SM1_OP_DEFI = 0x30, + + WINED3D_SM1_OP_TEXCOORD = 0x40, + WINED3D_SM1_OP_TEXKILL = 0x41, + WINED3D_SM1_OP_TEX = 0x42, + WINED3D_SM1_OP_TEXBEM = 0x43, + WINED3D_SM1_OP_TEXBEML = 0x44, + WINED3D_SM1_OP_TEXREG2AR = 0x45, + WINED3D_SM1_OP_TEXREG2GB = 0x46, + WINED3D_SM1_OP_TEXM3x2PAD = 0x47, + WINED3D_SM1_OP_TEXM3x2TEX = 0x48, + WINED3D_SM1_OP_TEXM3x3PAD = 0x49, + WINED3D_SM1_OP_TEXM3x3TEX = 0x4a, + WINED3D_SM1_OP_TEXM3x3DIFF = 0x4b, + WINED3D_SM1_OP_TEXM3x3SPEC = 0x4c, + WINED3D_SM1_OP_TEXM3x3VSPEC = 0x4d, + WINED3D_SM1_OP_EXPP = 0x4e, + WINED3D_SM1_OP_LOGP = 0x4f, + WINED3D_SM1_OP_CND = 0x50, + WINED3D_SM1_OP_DEF = 0x51, + WINED3D_SM1_OP_TEXREG2RGB = 0x52, + WINED3D_SM1_OP_TEXDP3TEX = 0x53, + WINED3D_SM1_OP_TEXM3x2DEPTH = 0x54, + WINED3D_SM1_OP_TEXDP3 = 0x55, + WINED3D_SM1_OP_TEXM3x3 = 0x56, + WINED3D_SM1_OP_TEXDEPTH = 0x57, + WINED3D_SM1_OP_CMP = 0x58, + WINED3D_SM1_OP_BEM = 0x59, + WINED3D_SM1_OP_DP2ADD = 0x5a, + WINED3D_SM1_OP_DSX = 0x5b, + WINED3D_SM1_OP_DSY = 0x5c, + WINED3D_SM1_OP_TEXLDD = 0x5d, + WINED3D_SM1_OP_SETP = 0x5e, + WINED3D_SM1_OP_TEXLDL = 0x5f, + WINED3D_SM1_OP_BREAKP = 0x60, + + WINED3D_SM1_OP_PHASE = 0xfffd, + WINED3D_SM1_OP_COMMENT = 0xfffe, + WINED3D_SM1_OP_END = 0Xffff, +}; + struct wined3d_sm1_opcode_info { - unsigned int opcode; + enum wined3d_sm1_opcode opcode; UINT dst_count; UINT param_count; enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; @@ -119,163 +210,163 @@ struct wined3d_sm1_data static const struct wined3d_sm1_opcode_info vs_opcode_table[] = { /* Arithmetic */ - {WINED3DSIO_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 }, - {WINED3DSIO_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 }, - {WINED3DSIO_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 }, - {WINED3DSIO_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 }, - {WINED3DSIO_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 }, - {WINED3DSIO_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 }, - {WINED3DSIO_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 }, - {WINED3DSIO_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 }, - {WINED3DSIO_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 }, - {WINED3DSIO_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 }, - {WINED3DSIO_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 }, - {WINED3DSIO_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 }, - {WINED3DSIO_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 }, - {WINED3DSIO_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 }, - {WINED3DSIO_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 }, - {WINED3DSIO_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 }, - {WINED3DSIO_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 }, - {WINED3DSIO_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 }, - {WINED3DSIO_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 }, - {WINED3DSIO_LIT, 1, 2, WINED3DSIH_LIT, 0, 0 }, - {WINED3DSIO_DST, 1, 3, WINED3DSIH_DST, 0, 0 }, - {WINED3DSIO_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 }, - {WINED3DSIO_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 }, - {WINED3DSIO_POW, 1, 3, WINED3DSIH_POW, 0, 0 }, - {WINED3DSIO_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 }, - {WINED3DSIO_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, - {WINED3DSIO_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 }, - {WINED3DSIO_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 }, - {WINED3DSIO_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, - {WINED3DSIO_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 }, + {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 }, + {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 }, + {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 }, + {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 }, + {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 }, + {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 }, + {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 }, + {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 }, + {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 }, + {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 }, + {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 }, + {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 }, + {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 }, + {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 }, + {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 }, + {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 }, + {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 }, + {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 }, + {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 }, + {WINED3D_SM1_OP_LIT, 1, 2, WINED3DSIH_LIT, 0, 0 }, + {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 }, + {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 }, + {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 }, + {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 }, + {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 }, + {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, + {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 }, + {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 }, + {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, + {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 }, /* Matrix */ - {WINED3DSIO_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 }, - {WINED3DSIO_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 }, - {WINED3DSIO_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 }, - {WINED3DSIO_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 }, - {WINED3DSIO_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 }, + {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 }, + {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 }, + {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 }, + {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 }, + {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 }, /* Declare registers */ - {WINED3DSIO_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 }, + {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 }, /* Constant definitions */ - {WINED3DSIO_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 }, - {WINED3DSIO_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 }, - {WINED3DSIO_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 }, + {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 }, + {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 }, + {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 }, /* Flow control */ - {WINED3DSIO_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 }, - {WINED3DSIO_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 }, + {WINED3D_SM1_OP_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 }, - {WINED3DSIO_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 }, + {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 }, + {WINED3D_SM1_OP_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 }, {0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 }, }; static const struct wined3d_sm1_opcode_info ps_opcode_table[] = { /* Arithmetic */ - {WINED3DSIO_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 }, - {WINED3DSIO_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 }, - {WINED3DSIO_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 }, - {WINED3DSIO_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 }, - {WINED3DSIO_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 }, - {WINED3DSIO_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 }, - {WINED3DSIO_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 }, - {WINED3DSIO_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 }, - {WINED3DSIO_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 }, - {WINED3DSIO_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 }, - {WINED3DSIO_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 }, - {WINED3DSIO_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 }, - {WINED3DSIO_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 }, - {WINED3DSIO_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 }, - {WINED3DSIO_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 }, - {WINED3DSIO_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 }, - {WINED3DSIO_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 }, - {WINED3DSIO_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 }, - {WINED3DSIO_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 }, - {WINED3DSIO_DST, 1, 3, WINED3DSIH_DST, 0, 0 }, - {WINED3DSIO_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 }, - {WINED3DSIO_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 }, - {WINED3DSIO_CND, 1, 4, WINED3DSIH_CND, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)}, - {WINED3DSIO_CMP, 1, 4, WINED3DSIH_CMP, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)}, - {WINED3DSIO_POW, 1, 3, WINED3DSIH_POW, 0, 0 }, - {WINED3DSIO_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 }, - {WINED3DSIO_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 }, - {WINED3DSIO_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, - {WINED3DSIO_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 }, - {WINED3DSIO_DP2ADD, 1, 4, WINED3DSIH_DP2ADD, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 }, + {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 }, + {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 }, + {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 }, + {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 }, + {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 }, + {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 }, + {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 }, + {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 }, + {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 }, + {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 }, + {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 }, + {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 }, + {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 }, + {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 }, + {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 }, + {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 }, + {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 }, + {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 }, + {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 }, + {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 }, + {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 }, + {WINED3D_SM1_OP_CND, 1, 4, WINED3DSIH_CND, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)}, + {WINED3D_SM1_OP_CMP, 1, 4, WINED3DSIH_CMP, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)}, + {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 }, + {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 }, + {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 }, + {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, + {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 }, + {WINED3D_SM1_OP_DP2ADD, 1, 4, WINED3DSIH_DP2ADD, WINED3D_SHADER_VERSION(2,0), -1 }, /* Matrix */ - {WINED3DSIO_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 }, - {WINED3DSIO_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 }, - {WINED3DSIO_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 }, - {WINED3DSIO_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 }, - {WINED3DSIO_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 }, + {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 }, + {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 }, + {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 }, + {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 }, + {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 }, /* Register declarations */ - {WINED3DSIO_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 }, + {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 }, /* Flow control */ - {WINED3DSIO_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 }, - {WINED3DSIO_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 }, - {WINED3DSIO_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 }, - {WINED3DSIO_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 }, + {WINED3D_SM1_OP_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 }, + {WINED3D_SM1_OP_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 }, + {WINED3D_SM1_OP_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,1), -1 }, /* Constant definitions */ - {WINED3DSIO_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 }, - {WINED3DSIO_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 }, - {WINED3DSIO_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 }, + {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 }, + {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 }, + {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 }, /* Texture */ - {WINED3DSIO_TEXCOORD, 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXCOORD, 1, 2, WINED3DSIH_TEXCOORD, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, - {WINED3DSIO_TEXKILL, 1, 1, WINED3DSIH_TEXKILL, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)}, - {WINED3DSIO_TEX, 1, 1, WINED3DSIH_TEX, 0, WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEX, 1, 2, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, - {WINED3DSIO_TEX, 1, 3, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(2,0), -1 }, - {WINED3DSIO_TEXBEM, 1, 2, WINED3DSIH_TEXBEM, 0, WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXBEML, 1, 2, WINED3DSIH_TEXBEML, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXREG2AR, 1, 2, WINED3DSIH_TEXREG2AR, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXREG2GB, 1, 2, WINED3DSIH_TEXREG2GB, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXREG2RGB, 1, 2, WINED3DSIH_TEXREG2RGB, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXM3x2PAD, 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXM3x2TEX, 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3PAD, 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3DIFF, 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)}, - {WINED3DSIO_TEXM3x3SPEC, 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3VSPEC, 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3TEX, 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXDP3TEX, 1, 2, WINED3DSIH_TEXDP3TEX, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXM3x2DEPTH, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXDP3, 1, 2, WINED3DSIH_TEXDP3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3, 1, 2, WINED3DSIH_TEXM3x3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, - {WINED3DSIO_TEXDEPTH, 1, 1, WINED3DSIH_TEXDEPTH, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, - {WINED3DSIO_BEM, 1, 3, WINED3DSIH_BEM, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, - {WINED3DSIO_DSX, 1, 2, WINED3DSIH_DSX, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_DSY, 1, 2, WINED3DSIH_DSY, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_TEXLDD, 1, 5, WINED3DSIH_TEXLDD, WINED3D_SHADER_VERSION(2,1), -1 }, - {WINED3DSIO_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 }, - {WINED3DSIO_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 }, - {WINED3DSIO_PHASE, 0, 0, WINED3DSIH_PHASE, 0, 0 }, + {WINED3D_SM1_OP_TEXCOORD, 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXCOORD, 1, 2, WINED3DSIH_TEXCOORD, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, + {WINED3D_SM1_OP_TEXKILL, 1, 1, WINED3DSIH_TEXKILL, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)}, + {WINED3D_SM1_OP_TEX, 1, 1, WINED3DSIH_TEX, 0, WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEX, 1, 2, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, + {WINED3D_SM1_OP_TEX, 1, 3, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(2,0), -1 }, + {WINED3D_SM1_OP_TEXBEM, 1, 2, WINED3DSIH_TEXBEM, 0, WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXBEML, 1, 2, WINED3DSIH_TEXBEML, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXREG2AR, 1, 2, WINED3DSIH_TEXREG2AR, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXREG2GB, 1, 2, WINED3DSIH_TEXREG2GB, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXREG2RGB, 1, 2, WINED3DSIH_TEXREG2RGB, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXM3x2PAD, 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXM3x2TEX, 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXM3x3PAD, 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXM3x3DIFF, 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)}, + {WINED3D_SM1_OP_TEXM3x3SPEC, 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXM3x3VSPEC, 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXM3x3TEX, 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXDP3TEX, 1, 2, WINED3DSIH_TEXDP3TEX, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXM3x2DEPTH, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXDP3, 1, 2, WINED3DSIH_TEXDP3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXM3x3, 1, 2, WINED3DSIH_TEXM3x3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, + {WINED3D_SM1_OP_TEXDEPTH, 1, 1, WINED3DSIH_TEXDEPTH, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, + {WINED3D_SM1_OP_BEM, 1, 3, WINED3DSIH_BEM, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, + {WINED3D_SM1_OP_DSX, 1, 2, WINED3DSIH_DSX, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_DSY, 1, 2, WINED3DSIH_DSY, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_TEXLDD, 1, 5, WINED3DSIH_TEXLDD, WINED3D_SHADER_VERSION(2,1), -1 }, + {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 }, + {WINED3D_SM1_OP_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 }, + {WINED3D_SM1_OP_PHASE, 0, 0, WINED3DSIH_PHASE, 0, 0 }, {0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 }, }; @@ -543,7 +634,7 @@ static void shader_sm1_read_comment(const DWORD **ptr, const char **comment) { DWORD token = **ptr; - if ((token & WINED3DSI_OPCODE_MASK) != WINED3DSIO_COMMENT) + if ((token & WINED3DSI_OPCODE_MASK) != WINED3D_SM1_OP_COMMENT) { *comment = NULL; return; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 4ab5459b25b..03b5b518760 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -366,97 +366,6 @@ typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE WINED3DSPDM_MSAMPCENTROID = 4, } WINED3DSHADER_PARAM_DSTMOD_TYPE; -typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE -{ - WINED3DSIO_NOP = 0, - WINED3DSIO_MOV = 1, - WINED3DSIO_ADD = 2, - WINED3DSIO_SUB = 3, - WINED3DSIO_MAD = 4, - WINED3DSIO_MUL = 5, - WINED3DSIO_RCP = 6, - WINED3DSIO_RSQ = 7, - WINED3DSIO_DP3 = 8, - WINED3DSIO_DP4 = 9, - WINED3DSIO_MIN = 10, - WINED3DSIO_MAX = 11, - WINED3DSIO_SLT = 12, - WINED3DSIO_SGE = 13, - WINED3DSIO_EXP = 14, - WINED3DSIO_LOG = 15, - WINED3DSIO_LIT = 16, - WINED3DSIO_DST = 17, - WINED3DSIO_LRP = 18, - WINED3DSIO_FRC = 19, - WINED3DSIO_M4x4 = 20, - WINED3DSIO_M4x3 = 21, - WINED3DSIO_M3x4 = 22, - WINED3DSIO_M3x3 = 23, - WINED3DSIO_M3x2 = 24, - WINED3DSIO_CALL = 25, - WINED3DSIO_CALLNZ = 26, - WINED3DSIO_LOOP = 27, - WINED3DSIO_RET = 28, - WINED3DSIO_ENDLOOP = 29, - WINED3DSIO_LABEL = 30, - WINED3DSIO_DCL = 31, - WINED3DSIO_POW = 32, - WINED3DSIO_CRS = 33, - WINED3DSIO_SGN = 34, - WINED3DSIO_ABS = 35, - WINED3DSIO_NRM = 36, - WINED3DSIO_SINCOS = 37, - WINED3DSIO_REP = 38, - WINED3DSIO_ENDREP = 39, - WINED3DSIO_IF = 40, - WINED3DSIO_IFC = 41, - WINED3DSIO_ELSE = 42, - WINED3DSIO_ENDIF = 43, - WINED3DSIO_BREAK = 44, - WINED3DSIO_BREAKC = 45, - WINED3DSIO_MOVA = 46, - WINED3DSIO_DEFB = 47, - WINED3DSIO_DEFI = 48, - - WINED3DSIO_TEXCOORD = 64, - WINED3DSIO_TEXKILL = 65, - WINED3DSIO_TEX = 66, - WINED3DSIO_TEXBEM = 67, - WINED3DSIO_TEXBEML = 68, - WINED3DSIO_TEXREG2AR = 69, - WINED3DSIO_TEXREG2GB = 70, - WINED3DSIO_TEXM3x2PAD = 71, - WINED3DSIO_TEXM3x2TEX = 72, - WINED3DSIO_TEXM3x3PAD = 73, - WINED3DSIO_TEXM3x3TEX = 74, - WINED3DSIO_TEXM3x3DIFF = 75, - WINED3DSIO_TEXM3x3SPEC = 76, - WINED3DSIO_TEXM3x3VSPEC = 77, - WINED3DSIO_EXPP = 78, - WINED3DSIO_LOGP = 79, - WINED3DSIO_CND = 80, - WINED3DSIO_DEF = 81, - WINED3DSIO_TEXREG2RGB = 82, - WINED3DSIO_TEXDP3TEX = 83, - WINED3DSIO_TEXM3x2DEPTH = 84, - WINED3DSIO_TEXDP3 = 85, - WINED3DSIO_TEXM3x3 = 86, - WINED3DSIO_TEXDEPTH = 87, - WINED3DSIO_CMP = 88, - WINED3DSIO_BEM = 89, - WINED3DSIO_DP2ADD = 90, - WINED3DSIO_DSX = 91, - WINED3DSIO_DSY = 92, - WINED3DSIO_TEXLDD = 93, - WINED3DSIO_SETP = 94, - WINED3DSIO_TEXLDL = 95, - WINED3DSIO_BREAKP = 96, - - WINED3DSIO_PHASE = 0xfffd, - WINED3DSIO_COMMENT = 0xfffe, - WINED3DSIO_END = 0Xffff, -} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE; - /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ #define WINED3DSI_TEXLD_PROJECT 1 #define WINED3DSI_TEXLD_BIAS 2