From 92d030c41edf15818d8ee4fb9cfd5007cc98e97e Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 17 Jul 2017 14:01:40 +0200 Subject: [PATCH] wined3d: Avoid using the CPU blitter for clearing either depth or stencil on combined formats. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index d5820bdc63c..58a43888459 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2595,8 +2595,10 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de } } - if ((flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL)) - && (view = fb->depth_stencil) && ffp_blitter_use_cpu_clear(view)) + if ((flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL)) && (view = fb->depth_stencil) + && (!view->format->depth_size || (flags & WINED3DCLEAR_ZBUFFER)) + && (!view->format->stencil_size || (flags & WINED3DCLEAR_STENCIL)) + && ffp_blitter_use_cpu_clear(view)) { next_flags |= flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL); flags &= ~(WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL);