wined3d: Optimize transform state in stateblocks.

This commit is contained in:
Stefan Dösinger 2007-07-31 15:44:13 +02:00 committed by Alexandre Julliard
parent b56afd0cff
commit 92ce028a0b
3 changed files with 21 additions and 11 deletions

View File

@ -469,7 +469,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice* iface,
for(j = 1; j <= WINEHIGHEST_RENDER_STATE; j++) { for(j = 1; j <= WINEHIGHEST_RENDER_STATE; j++) {
object->contained_render_states[j - 1] = j; object->contained_render_states[j - 1] = j;
} }
object->num_contained_render_states = WINEHIGHEST_RENDER_STATE; /* TODO: Filter unused transforms between TEXTURE8 and WORLD0? */
for(j = 1; j <= HIGHEST_TRANSFORMSTATE; j++) {
object->contained_transform_states[j - 1] = j;
}
object->num_contained_transform_states = HIGHEST_TRANSFORMSTATE;
} else if (Type == WINED3DSBT_PIXELSTATE) { } else if (Type == WINED3DSBT_PIXELSTATE) {
@ -4324,6 +4328,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EndStateBlock(IWineD3DDevice *iface, IW
object->num_contained_render_states++; object->num_contained_render_states++;
} }
} }
for(i = 1; i <= HIGHEST_TRANSFORMSTATE; i++) {
if(object->changed.transform[i]) {
object->contained_transform_states[object->num_contained_transform_states] = i;
object->num_contained_transform_states++;
}
}
*ppStateBlock = (IWineD3DStateBlock*) object; *ppStateBlock = (IWineD3DStateBlock*) object;
This->isRecordingState = FALSE; This->isRecordingState = FALSE;

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@ -485,13 +485,11 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
} }
/* Others + Render & Texture */ /* Others + Render & Texture */
for (i = 1; i <= HIGHEST_TRANSFORMSTATE; i++) { for (i = 0; i < This->num_contained_transform_states; i++) {
if (This->changed.transform[i] && memcmp(&targetStateBlock->transforms[i], TRACE("Updating transform %d\n", i);
&This->transforms[i], memcpy(&This->transforms[This->contained_transform_states[i]],
sizeof(WINED3DMATRIX)) != 0) { &targetStateBlock->transforms[This->contained_transform_states[i]],
TRACE("Updating transform %d\n", i); sizeof(WINED3DMATRIX));
memcpy(&This->transforms[i], &targetStateBlock->transforms[i], sizeof(WINED3DMATRIX));
}
} }
if (This->changed.indices && ((This->pIndexData != targetStateBlock->pIndexData) if (This->changed.indices && ((This->pIndexData != targetStateBlock->pIndexData)
@ -695,9 +693,9 @@ should really perform a delta so that only the changes get updated*/
/* Others + Render & Texture */ /* Others + Render & Texture */
if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */ This->blockType == WINED3DSBT_ALL || This->blockType == WINED3DSBT_INIT) { if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */ This->blockType == WINED3DSBT_ALL || This->blockType == WINED3DSBT_INIT) {
for (i = 1; i <= HIGHEST_TRANSFORMSTATE; i++) { for (i = 0; i < This->num_contained_transform_states; i++) {
if (This->changed.transform[i]) IWineD3DDevice_SetTransform(pDevice, This->contained_transform_states[i],
IWineD3DDevice_SetTransform(pDevice, i, &This->transforms[i]); &This->transforms[This->contained_transform_states[i]]);
} }
if (This->changed.indices) { if (This->changed.indices) {

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@ -1369,6 +1369,8 @@ struct IWineD3DStateBlockImpl
/* Contained state management */ /* Contained state management */
DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
unsigned int num_contained_render_states; unsigned int num_contained_render_states;
DWORD contained_transform_states[WINEHIGHEST_RENDER_STATE + 1];
unsigned int num_contained_transform_states;
}; };
extern void stateblock_savedstates_set( extern void stateblock_savedstates_set(