d3dx9: Factor our check_texture_requirements() function.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -210,8 +210,8 @@ static D3DFORMAT get_replacement_format(D3DFORMAT format)
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return format;
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}
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HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
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UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
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static HRESULT check_texture_requirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
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UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool, D3DRESOURCETYPE resource_type)
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{
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UINT w = (width && *width) ? *width : 1;
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UINT h = (height && *height) ? *height : 1;
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@ -223,8 +223,6 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UIN
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D3DFORMAT usedformat = D3DFMT_UNKNOWN;
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const struct pixel_format_desc *fmt;
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TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
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if (!device)
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return D3DERR_INVALIDCALL;
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@ -266,7 +264,7 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UIN
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fmt = get_format_info(usedformat);
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hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
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usage, D3DRTYPE_TEXTURE, usedformat);
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usage, resource_type, usedformat);
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if (FAILED(hr))
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{
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BOOL allow_24bits;
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@ -301,7 +299,7 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UIN
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continue;
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hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
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mode.Format, usage, resource_type, curfmt->format);
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if (FAILED(hr))
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continue;
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@ -422,6 +420,15 @@ cleanup:
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
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UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
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{
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TRACE("device %p, width %p, height %p, miplevels %p, usage %u, format %p, pool %u.\n",
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device, width, height, miplevels, usage, format, pool);
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return check_texture_requirements(device, width, height, miplevels, usage, format, pool, D3DRTYPE_TEXTURE);
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}
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HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
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UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
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{
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