d3dx9_36/tests: Spelling fixes in ok() messages.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1491,7 +1491,7 @@ static void test_setting_constants(void)
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ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
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refcnt = IDirect3D9_Release(d3d);
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ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
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ok(refcnt == 0, "The Direct3D object reference count was %u, should be 0\n", refcnt);
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if (wnd) DestroyWindow(wnd);
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}
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@ -6170,7 +6170,7 @@ static void test_registerset(void)
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ok(count == 0, "The Direct3D device reference count was %u, should be 0\n", count);
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count = IDirect3D9_Release(d3d);
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ok(count == 0, "The Direct3D object referenct count was %u, should be 0\n", count);
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ok(count == 0, "The Direct3D object reference count was %u, should be 0\n", count);
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if (wnd) DestroyWindow(wnd);
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}
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@ -6407,7 +6407,7 @@ static void test_registerset_defaults(void)
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ok(count == 0, "The Direct3D device reference count was %u, should be 0\n", count);
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count = IDirect3D9_Release(d3d);
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ok(count == 0, "The Direct3D object referenct count was %u, should be 0\n", count);
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ok(count == 0, "The Direct3D object reference count was %u, should be 0\n", count);
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if (wnd) DestroyWindow(wnd);
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}
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