diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 27a7ed42706..1b5be15ac1b 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -225,7 +225,7 @@ HRESULT d3d_input_layout_create(struct d3d_device *device, struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN; /* ID3D10VertexShader */ -struct d3d10_vertex_shader +struct d3d_vertex_shader { ID3D10VertexShader ID3D10VertexShader_iface; LONG refcount; @@ -235,9 +235,9 @@ struct d3d10_vertex_shader ID3D10Device1 *device; }; -HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d_device *device, +HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; -struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN; +struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN; /* ID3D10GeometryShader */ struct d3d10_geometry_shader diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 65524d30f52..050b83e29a7 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -678,7 +678,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface, ID3D10VertexShader *shader) { struct d3d_device *This = impl_from_ID3D10Device(iface); - struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader); + struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader); TRACE("iface %p, shader %p\n", iface, shader); @@ -1385,7 +1385,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface, static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader) { struct d3d_device *device = impl_from_ID3D10Device(iface); - struct d3d10_vertex_shader *shader_impl; + struct d3d_vertex_shader *shader_impl; struct wined3d_shader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); @@ -2238,7 +2238,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 * const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader) { struct d3d_device *This = impl_from_ID3D10Device(iface); - struct d3d10_vertex_shader *object; + struct d3d_vertex_shader *object; HRESULT hr; TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n", @@ -2248,7 +2248,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 * if (!object) return E_OUTOFMEMORY; - hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length); + hr = d3d_vertex_shader_init(object, This, byte_code, byte_code_length); if (FAILED(hr)) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index bab6cbfa52e..b9be0a88b02 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -122,9 +122,9 @@ void shader_free_signature(struct wined3d_shader_signature *s) HeapFree(GetProcessHeap(), 0, s->elements); } -static inline struct d3d10_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) +static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) { - return CONTAINING_RECORD(iface, struct d3d10_vertex_shader, ID3D10VertexShader_iface); + return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface); } /* IUnknown methods */ @@ -151,7 +151,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10Vertex static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) { - struct d3d10_vertex_shader *This = impl_from_ID3D10VertexShader(iface); + struct d3d_vertex_shader *This = impl_from_ID3D10VertexShader(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); @@ -169,7 +169,7 @@ static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *if static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) { - struct d3d10_vertex_shader *This = impl_from_ID3D10VertexShader(iface); + struct d3d_vertex_shader *This = impl_from_ID3D10VertexShader(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); @@ -193,7 +193,7 @@ static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *i static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device) { - struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); + struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, device %p.\n", iface, device); @@ -204,7 +204,7 @@ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader * static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT *data_size, void *data) { - struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); + struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -215,7 +215,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10Vertex static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT data_size, const void *data) { - struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); + struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -226,7 +226,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10Vertex static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface, REFGUID guid, const IUnknown *data) { - struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); + struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); @@ -246,20 +246,20 @@ static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl = d3d10_vertex_shader_SetPrivateDataInterface, }; -static void STDMETHODCALLTYPE d3d10_vertex_shader_wined3d_object_destroyed(void *parent) +static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent) { - struct d3d10_vertex_shader *shader = parent; + struct d3d_vertex_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } -static const struct wined3d_parent_ops d3d10_vertex_shader_wined3d_parent_ops = +static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops = { - d3d10_vertex_shader_wined3d_object_destroyed, + d3d_vertex_shader_wined3d_object_destroyed, }; -HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d_device *device, +HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_signature output_signature; @@ -289,7 +289,7 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d_ desc.max_version = 4; hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader, - &d3d10_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader); + &d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader); shader_free_signature(&input_signature); shader_free_signature(&output_signature); if (FAILED(hr)) @@ -307,7 +307,7 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d_ return S_OK; } -struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) +struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) { if (!iface) return NULL;