d3d8/tests: Port part of the fixed function attributes test to D3D8.

This commit is contained in:
Matteo Bruni 2015-06-11 23:13:41 +02:00 committed by Alexandre Julliard
parent ddefb49a30
commit 92a2cef7a8
1 changed files with 193 additions and 0 deletions

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@ -7363,6 +7363,198 @@ done:
DestroyWindow(window);
}
static void test_fixed_function_fvf(void)
{
IDirect3DDevice8 *device;
DWORD color;
IDirect3D8 *d3d;
ULONG refcount;
D3DCAPS8 caps;
HWND window;
HRESULT hr;
static const struct
{
struct vec3 position;
DWORD diffuse;
}
quad1[] =
{
{{-1.0f, -1.0f, 0.1f}, 0x00ffff00},
{{-1.0f, 0.0f, 0.1f}, 0x00ffff00},
{{ 0.0f, -1.0f, 0.1f}, 0x00ffff00},
{{ 0.0f, 0.0f, 0.1f}, 0x00ffff00},
};
static const struct vec3 quad2[] =
{
{-1.0f, -1.0f, 0.1f},
{-1.0f, 0.0f, 0.1f},
{ 0.0f, -1.0f, 0.1f},
{ 0.0f, 0.0f, 0.1f},
};
static const struct
{
struct vec4 position;
DWORD diffuse;
}
quad_transformed[] =
{
{{ 90.0f, 110.0f, 0.1f, 2.0f}, 0x00ffff00},
{{570.0f, 110.0f, 0.1f, 2.0f}, 0x00ffff00},
{{ 90.0f, 300.0f, 0.1f, 2.0f}, 0x00ffff00},
{{570.0f, 300.0f, 0.1f, 2.0f}, 0x00ffff00},
};
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0]));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = getPixelColor(device, 160, 360);
ok(color == 0x00ffff00,
"D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00\n", color);
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
/* Test with no diffuse color attribute. */
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
ok(SUCCEEDED(hr), "IDirect3DDevice8_Clear failed with %08x\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad2, sizeof(quad2[0]));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = getPixelColor(device, 160, 360);
ok(color == 0x00ffffff, "Got unexpected color 0x%08x in the no diffuse attribute test.\n", color);
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
/* Test what happens with specular lighting enabled and no specular color attribute. */
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_SPECULARENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to enable specular lighting, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad1, sizeof(quad1[0]));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_SPECULARENABLE, FALSE);
ok(SUCCEEDED(hr), "Failed to disable specular lighting, hr %#x.\n", hr);
color = getPixelColor(device, 160, 360);
ok(color == 0x00ffff00, "Got unexpected color 0x%08x in the no specular attribute test.\n", color);
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad_transformed, sizeof(quad_transformed[0]));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = getPixelColor(device, 88, 108);
ok(color == 0x000000ff,
"pixel 88/108 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 92, 108);
ok(color == 0x000000ff,
"pixel 92/108 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 88, 112);
ok(color == 0x000000ff,
"pixel 88/112 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 92, 112);
ok(color == 0x00ffff00,
"pixel 92/112 has color %08x, expected 0x00ffff00\n", color);
color = getPixelColor(device, 568, 108);
ok(color == 0x000000ff,
"pixel 568/108 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 572, 108);
ok(color == 0x000000ff,
"pixel 572/108 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 568, 112);
ok(color == 0x00ffff00,
"pixel 568/112 has color %08x, expected 0x00ffff00\n", color);
color = getPixelColor(device, 572, 112);
ok(color == 0x000000ff,
"pixel 572/112 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 88, 298);
ok(color == 0x000000ff,
"pixel 88/298 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 92, 298);
ok(color == 0x00ffff00,
"pixel 92/298 has color %08x, expected 0x00ffff00\n", color);
color = getPixelColor(device, 88, 302);
ok(color == 0x000000ff,
"pixel 88/302 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 92, 302);
ok(color == 0x000000ff,
"pixel 92/302 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 568, 298);
ok(color == 0x00ffff00,
"pixel 568/298 has color %08x, expected 0x00ffff00\n", color);
color = getPixelColor(device, 572, 298);
ok(color == 0x000000ff,
"pixel 572/298 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 568, 302);
ok(color == 0x000000ff,
"pixel 568/302 has color %08x, expected 0x000000ff\n", color);
color = getPixelColor(device, 572, 302);
ok(color == 0x000000ff,
"pixel 572/302 has color %08x, expected 0x000000ff\n", color);
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER8 identifier;
@ -7422,4 +7614,5 @@ START_TEST(visual)
test_multisample_mismatch();
test_texcoordindex();
test_vshader_input();
test_fixed_function_fvf();
}