user32: Move the bitmap header check as far up as possible.
Based on a patchset by Henri Verbeet.
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@ -701,12 +701,6 @@ HICON WINAPI CreateIconFromResourceEx( LPBYTE bits, UINT cbSize,
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hotspot = *pt;
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hotspot = *pt;
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bmi = (BITMAPINFO *)(pt + 1);
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bmi = (BITMAPINFO *)(pt + 1);
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}
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}
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size = bitmap_info_size( bmi, DIB_RGB_COLORS );
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if (!width) width = bmi->bmiHeader.biWidth;
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if (!height) height = bmi->bmiHeader.biHeight/2;
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DoStretch = (bmi->bmiHeader.biHeight/2 != height) ||
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(bmi->bmiHeader.biWidth != width);
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/* Check bitmap header */
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/* Check bitmap header */
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@ -718,6 +712,13 @@ HICON WINAPI CreateIconFromResourceEx( LPBYTE bits, UINT cbSize,
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return 0;
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return 0;
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}
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}
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size = bitmap_info_size( bmi, DIB_RGB_COLORS );
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if (!width) width = bmi->bmiHeader.biWidth;
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if (!height) height = bmi->bmiHeader.biHeight/2;
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DoStretch = (bmi->bmiHeader.biHeight/2 != height) ||
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(bmi->bmiHeader.biWidth != width);
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if (!screen_dc) screen_dc = CreateDCW( DISPLAYW, NULL, NULL, NULL );
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if (!screen_dc) screen_dc = CreateDCW( DISPLAYW, NULL, NULL, NULL );
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if (screen_dc)
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if (screen_dc)
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{
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{
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