wined3d: Get rid of the redundant WINED3D_TEXTURE_CREATE_MAPPABLE flag in surface_convert_format().
We already set WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
9863c9a46f
commit
926c554d94
|
@ -640,8 +640,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
|
||||||
desc.height = wined3d_texture_get_level_height(src_texture, texture_level);
|
desc.height = wined3d_texture_get_level_height(src_texture, texture_level);
|
||||||
desc.depth = 1;
|
desc.depth = 1;
|
||||||
desc.size = 0;
|
desc.size = 0;
|
||||||
if (FAILED(wined3d_texture_create(device, &desc, 1, 1,
|
if (FAILED(wined3d_texture_create(device, &desc, 1, 1, WINED3D_TEXTURE_CREATE_DISCARD,
|
||||||
WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD,
|
|
||||||
NULL, NULL, &wined3d_null_parent_ops, &dst_texture)))
|
NULL, NULL, &wined3d_null_parent_ops, &dst_texture)))
|
||||||
{
|
{
|
||||||
ERR("Failed to create a destination texture for conversion.\n");
|
ERR("Failed to create a destination texture for conversion.\n");
|
||||||
|
|
Loading…
Reference in New Issue