wined3d: Get rid of the special case for WINED3D_RTYPE_TEXTURE_3D in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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9240316552
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@ -3820,12 +3820,9 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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level_count = min(src_level_count, dst_level_count);
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level_count = min(src_level_count, dst_level_count);
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src_size = max(src_texture->resource.width, src_texture->resource.height);
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src_size = max(src_texture->resource.width, src_texture->resource.height);
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src_size = max(src_size, src_texture->resource.depth);
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dst_size = max(dst_texture->resource.width, dst_texture->resource.height);
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dst_size = max(dst_texture->resource.width, dst_texture->resource.height);
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if (type == WINED3D_RTYPE_TEXTURE_3D)
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dst_size = max(dst_size, dst_texture->resource.depth);
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{
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src_size = max(src_size, src_texture->resource.depth);
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dst_size = max(dst_size, dst_texture->resource.depth);
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}
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while (src_size > dst_size)
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while (src_size > dst_size)
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{
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{
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src_size >>= 1;
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src_size >>= 1;
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