ddraw: Add a separate function for viewport initialization.
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@ -4505,10 +4505,7 @@ static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3
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return DDERR_OUTOFMEMORY;
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}
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object->lpVtbl = &IDirect3DViewport3_Vtbl;
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object->ref = 1;
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object->ddraw = ddraw_from_d3d3(iface);
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object->use_vp2 = 0xff;
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d3d_viewport_init(object, ddraw_from_d3d3(iface));
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TRACE("Created viewport %p.\n", object);
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*viewport = (IDirect3DViewport3 *)object;
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@ -587,11 +587,9 @@ struct IDirect3DViewportImpl
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IDirect3DMaterialImpl *background;
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};
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/* Vtable */
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extern const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl DECLSPEC_HIDDEN;
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/* Helper functions */
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void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
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void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DExecuteBuffer - Wraps to D3D7
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@ -1078,7 +1078,7 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
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* The VTable
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*****************************************************************************/
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const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl =
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static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl =
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{
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/*** IUnknown Methods ***/
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IDirect3DViewportImpl_QueryInterface,
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@ -1106,3 +1106,11 @@ const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl =
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IDirect3DViewportImpl_GetBackgroundDepth2,
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IDirect3DViewportImpl_Clear2,
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};
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void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw)
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{
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viewport->lpVtbl = &d3d_viewport_vtbl;
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viewport->ref = 1;
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viewport->ddraw = ddraw;
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viewport->use_vp2 = 0xff;
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}
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