Added MMDEVLDR DeviceIoctl(5) stub (msacm32 is a bit happier now).
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@ -45,6 +45,11 @@ static BOOL DeviceIo_MONODEBG(DWORD dwIoControlCode,
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LPVOID lpvOutBuffer, DWORD cbOutBuffer,
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LPDWORD lpcbBytesReturned,
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LPOVERLAPPED lpOverlapped);
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static BOOL DeviceIo_MMDEVLDR(DWORD dwIoControlCode,
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LPVOID lpvInBuffer, DWORD cbInBuffer,
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LPVOID lpvOutBuffer, DWORD cbOutBuffer,
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LPDWORD lpcbBytesReturned,
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LPOVERLAPPED lpOverlapped);
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static BOOL VxDCall_VMM( DWORD *retv, DWORD service, CONTEXT *context );
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@ -160,6 +165,7 @@ static const struct VxDInfo VxDList[] =
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/* Multimedia OEM IDs */
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{ "VTDAPI", 0x0442, NULL, DeviceIo_VTDAPI },
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{ "MMDEVLDR", 0x044A, NULL, DeviceIo_MMDEVLDR },
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/* Network Device IDs */
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{ "VNetSup", 0x0480, NULL, NULL },
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@ -199,6 +205,7 @@ static const struct VxDInfo VxDList[] =
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{ "AFILTER", 0x04A1, NULL, NULL },
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{ "IRLAMP", 0x04A2, NULL, NULL },
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/* WINE additions, ids unknown */
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{ "MONODEBG.VXD", 0x4242, NULL, DeviceIo_MONODEBG },
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{ NULL, 0, NULL, NULL }
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@ -904,10 +911,29 @@ static BOOL DeviceIo_VWin32(DWORD dwIoControlCode,
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return retv;
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}
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/* this is the main multimedia device loader */
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static BOOL DeviceIo_MMDEVLDR(DWORD dwIoControlCode,
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LPVOID lpvInBuffer, DWORD cbInBuffer,
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LPVOID lpvOutBuffer, DWORD cbOutBuffer,
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LPDWORD lpcbBytesReturned,
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LPOVERLAPPED lpOverlapped)
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{
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FIXME(win32,"(%ld,%p,%ld,%p,%ld,%p,%p): stub\n",
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dwIoControlCode,
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lpvInBuffer,cbInBuffer,
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lpvOutBuffer,cbOutBuffer,
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lpcbBytesReturned,
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lpOverlapped
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);
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switch (dwIoControlCode) {
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case 5:
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/* Hmm. */
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*(DWORD*)lpvOutBuffer=0;
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*lpcbBytesReturned=4;
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return TRUE;
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}
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return FALSE;
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}
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/* this is used by some Origin games */
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static BOOL DeviceIo_MONODEBG(DWORD dwIoControlCode,
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LPVOID lpvInBuffer, DWORD cbInBuffer,
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