diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index a95b18e6951..40e8bc17f24 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1548,9 +1548,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re } level = sub_resource_idx % texture->level_count; - width = wined3d_texture_get_level_width(texture, level); - height = wined3d_texture_get_level_height(texture, level); - wined3d_box_set(&src_box, 0, 0, width, height, 0, 1); + wined3d_texture_get_level_box(texture, level, &src_box); if (!depth && sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB) && (texture->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB) @@ -1560,7 +1558,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re { RECT src_rect; - SetRect(&src_rect, 0, 0, width, height); + SetRect(&src_rect, src_box.left, src_box.top, src_box.right, src_box.bottom); if (srgb) texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT, texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect, @@ -1581,7 +1579,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB; RECT src_rect; - SetRect(&src_rect, 0, 0, width, height); + SetRect(&src_rect, src_box.left, src_box.top, src_box.right, src_box.bottom); if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info, &texture->resource, src_location, &texture->resource, dst_location)) texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT, texture, sub_resource_idx, @@ -1640,6 +1638,8 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re wined3d_texture_get_memory(texture, sub_resource_idx, &data, sub_resource->locations); if (conversion) { + width = src_box.right - src_box.left; + height = src_box.bottom - src_box.top; wined3d_format_calculate_pitch(format, device->surface_alignment, width, height, &dst_row_pitch, &dst_slice_pitch);