wined3d: Recognize the SM4 resource register type.
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6cbf1dd4b5
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916167e93a
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@ -1027,6 +1027,10 @@ static void shader_dump_register(const struct wined3d_shader_register *reg,
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TRACE("null");
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break;
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case WINED3DSPR_RESOURCE:
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TRACE("t");
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break;
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default:
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TRACE("unhandled_rtype(%#x)", reg->type);
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break;
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@ -166,7 +166,7 @@ static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
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/* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
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/* UNKNOWN */ 0,
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/* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
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/* UNKNOWN */ 0,
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/* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
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/* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
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/* UNKNOWN */ 0,
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/* UNKNOWN */ 0,
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@ -309,6 +309,7 @@ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
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WINED3DSPR_IMMCONST,
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WINED3DSPR_CONSTBUFFER,
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WINED3DSPR_NULL,
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WINED3DSPR_RESOURCE,
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} WINED3DSHADER_PARAM_REGISTER_TYPE;
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enum wined3d_immconst_type
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