ddraw: Acquire/release the focus window from the correct location.

This commit is contained in:
Henri Verbeet 2010-03-17 21:59:49 +01:00 committed by Alexandre Julliard
parent 0838d0ab64
commit 914c8cb8ea
6 changed files with 74 additions and 19 deletions

View File

@ -324,6 +324,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
HeapFree(GetProcessHeap(), 0, This->decls);
IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
IWineD3DDevice_Release(This->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
HeapFree(GetProcessHeap(), 0, This);
@ -2791,6 +2792,19 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapte
return hr;
}
if (!parameters->Windowed)
{
if (!focus_window) focus_window = parameters->hDeviceWindow;
if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
return hr;
}
}
if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
@ -2813,6 +2827,7 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapte
if (FAILED(hr))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
@ -2855,6 +2870,7 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapte
err:
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, device->handle_table.entries);

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@ -271,6 +271,7 @@ static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEV
HeapFree(GetProcessHeap(), 0, This->convertedDecls);
IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
IWineD3DDevice_Release(This->WineD3DDevice);
wined3d_mutex_unlock();
@ -2842,6 +2843,18 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapte
return hr;
}
if (!parameters->Windowed)
{
if (!focus_window) focus_window = parameters->hDeviceWindow;
if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
return hr;
}
}
if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
{
WINED3DCAPS caps;
@ -2885,6 +2898,7 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapte
if (FAILED(hr))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
@ -2921,6 +2935,7 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapte
ERR("Failed to allocate FVF vertex declaration map memory.\n");
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;

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@ -447,6 +447,8 @@ IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
This->cooperative_level &= ~DDSCL_FULLSCREEN;
This->cooperative_level &= ~DDSCL_EXCLUSIVE;
This->cooperative_level &= ~DDSCL_ALLOWMODEX;
IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
}
/* Don't override focus windows or private device windows */
@ -483,6 +485,13 @@ IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
!(This->devicewindow) &&
(hwnd != window) )
{
HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
if (FAILED(hr))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
This->dest_window = hwnd;
}
}

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@ -3289,10 +3289,10 @@ static void test_wndproc(void)
goto done;
}
todo_wine ok(!expect_message, "Expected message %#x, but didn't receive it.\n", expect_message);
ok(!expect_message, "Expected message %#x, but didn't receive it.\n", expect_message);
proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
todo_wine ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirectDraw7_Release(ddraw7);
@ -3322,7 +3322,7 @@ static void test_wndproc(void)
}
proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
todo_wine ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirectDraw7_Release(ddraw7);

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@ -1491,6 +1491,30 @@ static void destroy_dummy_textures(IWineD3DDeviceImpl *device, const struct wine
memset(device->dummyTextureName, 0, gl_info->limits.textures * sizeof(*device->dummyTextureName));
}
static HRESULT WINAPI IWineD3DDeviceImpl_AcquireFocusWindow(IWineD3DDevice *iface, HWND window)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
if (!wined3d_register_window(window, device))
{
ERR("Failed to register window %p.\n", window);
return E_FAIL;
}
device->focus_window = window;
SetForegroundWindow(window);
return WINED3D_OK;
}
static void WINAPI IWineD3DDeviceImpl_ReleaseFocusWindow(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
if (device->focus_window) wined3d_unregister_window(device->focus_window);
device->focus_window = NULL;
}
static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
WINED3DPRESENT_PARAMETERS *pPresentationParameters)
{
@ -1507,17 +1531,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
if(This->d3d_initialized) return WINED3DERR_INVALIDCALL;
if(!This->adapter->opengl) return WINED3DERR_INVALIDCALL;
if (!pPresentationParameters->Windowed)
{
This->focus_window = This->createParms.hFocusWindow;
if (!This->focus_window) This->focus_window = pPresentationParameters->hDeviceWindow;
if (!wined3d_register_window(This->focus_window, This))
{
ERR("Failed to register window %p.\n", This->focus_window);
return E_FAIL;
}
}
TRACE("(%p) : Creating stateblock\n", This);
/* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
hr = IWineD3DDevice_CreateStateBlock(iface,
@ -1571,8 +1584,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
}
}
if (This->focus_window) SetForegroundWindow(This->focus_window);
/* Setup the implicit swapchain. This also initializes a context. */
TRACE("Creating implicit swapchain\n");
hr = IWineD3DDeviceParent_CreateSwapChain(This->device_parent,
@ -1703,7 +1714,6 @@ err_out:
if (This->shader_priv) {
This->shader_backend->shader_free_private(iface);
}
if (This->focus_window) wined3d_unregister_window(This->focus_window);
return hr;
}
@ -1883,8 +1893,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
This->d3d_initialized = FALSE;
if (This->focus_window) wined3d_unregister_window(This->focus_window);
return WINED3D_OK;
}
@ -7042,6 +7050,8 @@ static const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
/*** object tracking ***/
IWineD3DDeviceImpl_EnumResources,
IWineD3DDeviceImpl_GetSurfaceFromDC,
IWineD3DDeviceImpl_AcquireFocusWindow,
IWineD3DDeviceImpl_ReleaseFocusWindow,
};
HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,

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@ -3460,6 +3460,11 @@ interface IWineD3DDevice : IWineD3DBase
[in] HDC dc,
[out] IWineD3DSurface **surface
);
HRESULT AcquireFocusWindow(
[in] HWND window
);
void ReleaseFocusWindow(
);
}
IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);