xinput1_3: Consistently name struct xinput_controller variable.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
091c92521e
commit
9146337233
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@ -240,18 +240,18 @@ static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA preparsed, XINPUT_CAPABILITIES *x
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return TRUE;
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return TRUE;
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}
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}
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static DWORD HID_set_state(struct xinput_controller *device, XINPUT_VIBRATION *state)
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static DWORD HID_set_state(struct xinput_controller *controller, XINPUT_VIBRATION *state)
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{
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{
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struct hid_platform_private *private = device->platform_private;
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struct hid_platform_private *private = controller->platform_private;
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char *output_report_buf = private->output_report_buf;
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char *output_report_buf = private->output_report_buf;
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ULONG output_report_len = private->caps.OutputReportByteLength;
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ULONG output_report_len = private->caps.OutputReportByteLength;
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if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
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if (controller->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
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{
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{
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device->vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
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controller->vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
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device->vibration.wRightMotorSpeed = state->wRightMotorSpeed;
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controller->vibration.wRightMotorSpeed = state->wRightMotorSpeed;
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if (device->enabled)
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if (controller->enabled)
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{
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{
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memset(output_report_buf, 0, output_report_len);
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memset(output_report_buf, 0, output_report_len);
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output_report_buf[0] = /* report id */ 0;
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output_report_buf[0] = /* report id */ 0;
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@ -395,16 +395,16 @@ static void HID_find_gamepads(void)
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LeaveCriticalSection(&xinput_crit);
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LeaveCriticalSection(&xinput_crit);
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}
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}
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static void remove_gamepad(struct xinput_controller *device)
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static void remove_gamepad(struct xinput_controller *controller)
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{
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{
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EnterCriticalSection(&device->crit);
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EnterCriticalSection(&controller->crit);
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if (device->platform_private)
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if (controller->platform_private)
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{
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{
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struct hid_platform_private *private = device->platform_private;
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struct hid_platform_private *private = controller->platform_private;
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controller_disable(device);
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controller_disable(controller);
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device->platform_private = NULL;
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controller->platform_private = NULL;
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CloseHandle(private->device);
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CloseHandle(private->device);
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free(private->input_report_buf[0]);
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free(private->input_report_buf[0]);
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@ -414,7 +414,7 @@ static void remove_gamepad(struct xinput_controller *device)
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free(private);
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free(private);
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}
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}
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LeaveCriticalSection(&device->crit);
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LeaveCriticalSection(&controller->crit);
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}
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}
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static void HID_destroy_gamepads(void)
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static void HID_destroy_gamepads(void)
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@ -433,9 +433,9 @@ static BYTE scale_byte(LONG value, const struct axis_info *axis)
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return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
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return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
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}
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}
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static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *state)
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static void HID_update_state(struct xinput_controller *controller, XINPUT_STATE *state)
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{
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{
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struct hid_platform_private *private = device->platform_private;
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struct hid_platform_private *private = controller->platform_private;
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int i;
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int i;
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char **report_buf = private->input_report_buf, *tmp;
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char **report_buf = private->input_report_buf, *tmp;
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ULONG report_len = private->caps.InputReportByteLength;
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ULONG report_len = private->caps.InputReportByteLength;
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@ -445,14 +445,14 @@ static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *sta
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ULONG button_length, hat_value;
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ULONG button_length, hat_value;
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LONG value;
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LONG value;
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if (!device->enabled) return;
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if (!controller->enabled) return;
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if (!HidD_GetInputReport(private->device, report_buf[0], report_len))
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if (!HidD_GetInputReport(private->device, report_buf[0], report_len))
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{
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{
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if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
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if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
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{
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{
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EnterCriticalSection(&xinput_crit);
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EnterCriticalSection(&xinput_crit);
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remove_gamepad(device);
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remove_gamepad(controller);
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LeaveCriticalSection(&xinput_crit);
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LeaveCriticalSection(&xinput_crit);
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}
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}
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else ERR("Failed to get input report, HidD_GetInputReport failed with error %u\n", GetLastError());
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else ERR("Failed to get input report, HidD_GetInputReport failed with error %u\n", GetLastError());
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@ -461,27 +461,27 @@ static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *sta
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if (memcmp(report_buf[0], report_buf[1], report_len) != 0)
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if (memcmp(report_buf[0], report_buf[1], report_len) != 0)
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{
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{
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device->state.dwPacketNumber++;
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controller->state.dwPacketNumber++;
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button_length = ARRAY_SIZE(buttons);
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button_length = ARRAY_SIZE(buttons);
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status = HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->preparsed, report_buf[0], report_len);
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status = HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->preparsed, report_buf[0], report_len);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsages HID_USAGE_PAGE_BUTTON returned %#x\n", status);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetUsages HID_USAGE_PAGE_BUTTON returned %#x\n", status);
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device->state.Gamepad.wButtons = 0;
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controller->state.Gamepad.wButtons = 0;
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for (i = 0; i < button_length; i++)
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for (i = 0; i < button_length; i++)
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{
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{
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switch (buttons[i])
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switch (buttons[i])
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{
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{
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case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
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case 1: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
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case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
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case 2: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
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case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
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case 3: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
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case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
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case 4: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
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case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
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case 5: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
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case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
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case 6: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
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case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
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case 7: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
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case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
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case 8: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
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case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
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case 9: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
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case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
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case 10: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
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case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
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case 11: controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
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}
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}
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}
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}
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@ -496,81 +496,81 @@ static void HID_update_state(struct xinput_controller *device, XINPUT_STATE *sta
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case 0:
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case 0:
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break;
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break;
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case 1:
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case 1:
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device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
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controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
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break;
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break;
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case 2:
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case 2:
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device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
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controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
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break;
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break;
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case 3:
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case 3:
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device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
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controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
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break;
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break;
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case 4:
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case 4:
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device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
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controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
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break;
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break;
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case 5:
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case 5:
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device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
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controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
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break;
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break;
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case 6:
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case 6:
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device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
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controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
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break;
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break;
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case 7:
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case 7:
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device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
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controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
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break;
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break;
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case 8:
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case 8:
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device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
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controller->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
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break;
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break;
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}
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}
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}
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}
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, private->preparsed, report_buf[0], report_len);
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, private->preparsed, report_buf[0], report_len);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_X returned %#x\n", status);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_X returned %#x\n", status);
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else device->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
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else controller->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, private->preparsed, report_buf[0], report_len);
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, private->preparsed, report_buf[0], report_len);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Y returned %#x\n", status);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Y returned %#x\n", status);
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else device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
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else controller->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, private->preparsed, report_buf[0], report_len);
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, private->preparsed, report_buf[0], report_len);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RX returned %#x\n", status);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RX returned %#x\n", status);
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else device->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
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else controller->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, private->preparsed, report_buf[0], report_len);
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, private->preparsed, report_buf[0], report_len);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RY returned %#x\n", status);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RY returned %#x\n", status);
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else device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
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else controller->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, private->preparsed, report_buf[0], report_len);
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, private->preparsed, report_buf[0], report_len);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RZ returned %#x\n", status);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_RZ returned %#x\n", status);
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else device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
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else controller->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, private->preparsed, report_buf[0], report_len);
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status = HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, private->preparsed, report_buf[0], report_len);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Z returned %#x\n", status);
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if (status != HIDP_STATUS_SUCCESS) WARN("HidP_GetScaledUsageValue HID_USAGE_PAGE_GENERIC / HID_USAGE_GENERIC_Z returned %#x\n", status);
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else device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
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else controller->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
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}
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}
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tmp = report_buf[0];
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tmp = report_buf[0];
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report_buf[0] = report_buf[1];
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report_buf[0] = report_buf[1];
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report_buf[1] = tmp;
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report_buf[1] = tmp;
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memcpy(state, &device->state, sizeof(*state));
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memcpy(state, &controller->state, sizeof(*state));
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}
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}
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static BOOL verify_and_lock_device(struct xinput_controller *device)
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static BOOL verify_and_lock_device(struct xinput_controller *controller)
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{
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{
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if (!device->platform_private) return FALSE;
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if (!controller->platform_private) return FALSE;
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EnterCriticalSection(&device->crit);
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EnterCriticalSection(&controller->crit);
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if (!device->platform_private)
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if (!controller->platform_private)
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{
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{
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LeaveCriticalSection(&device->crit);
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LeaveCriticalSection(&controller->crit);
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return FALSE;
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return FALSE;
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}
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}
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return TRUE;
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return TRUE;
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}
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}
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static void unlock_device(struct xinput_controller *device)
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static void unlock_device(struct xinput_controller *controller)
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{
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{
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LeaveCriticalSection(&device->crit);
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LeaveCriticalSection(&controller->crit);
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}
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}
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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@ -768,7 +768,7 @@ static BOOL trigger_is_on(const BYTE value)
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static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
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static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
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{
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{
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struct xinput_controller *device = &controllers[index];
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struct xinput_controller *controller = &controllers[index];
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const XINPUT_GAMEPAD *cur;
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const XINPUT_GAMEPAD *cur;
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DWORD ret = ERROR_EMPTY;
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DWORD ret = ERROR_EMPTY;
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int i;
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int i;
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@ -795,26 +795,26 @@ static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
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/* note: guide button does not send an event */
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/* note: guide button does not send an event */
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};
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};
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if (!verify_and_lock_device(device)) return ERROR_DEVICE_NOT_CONNECTED;
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if (!verify_and_lock_device(controller)) return ERROR_DEVICE_NOT_CONNECTED;
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cur = &device->state.Gamepad;
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cur = &controller->state.Gamepad;
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/*** buttons ***/
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/*** buttons ***/
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for (i = 0; i < ARRAY_SIZE(buttons); ++i)
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for (i = 0; i < ARRAY_SIZE(buttons); ++i)
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{
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{
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if ((cur->wButtons & buttons[i].mask) ^ (device->last_keystroke.wButtons & buttons[i].mask))
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if ((cur->wButtons & buttons[i].mask) ^ (controller->last_keystroke.wButtons & buttons[i].mask))
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{
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{
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keystroke->VirtualKey = buttons[i].vk;
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keystroke->VirtualKey = buttons[i].vk;
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keystroke->Unicode = 0; /* unused */
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keystroke->Unicode = 0; /* unused */
|
||||||
if (cur->wButtons & buttons[i].mask)
|
if (cur->wButtons & buttons[i].mask)
|
||||||
{
|
{
|
||||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
|
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
|
||||||
device->last_keystroke.wButtons |= buttons[i].mask;
|
controller->last_keystroke.wButtons |= buttons[i].mask;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
|
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
|
||||||
device->last_keystroke.wButtons &= ~buttons[i].mask;
|
controller->last_keystroke.wButtons &= ~buttons[i].mask;
|
||||||
}
|
}
|
||||||
keystroke->UserIndex = index;
|
keystroke->UserIndex = index;
|
||||||
keystroke->HidCode = 0;
|
keystroke->HidCode = 0;
|
||||||
|
@ -824,45 +824,45 @@ static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** triggers ***/
|
/*** triggers ***/
|
||||||
if (trigger_is_on(cur->bLeftTrigger) ^ trigger_is_on(device->last_keystroke.bLeftTrigger))
|
if (trigger_is_on(cur->bLeftTrigger) ^ trigger_is_on(controller->last_keystroke.bLeftTrigger))
|
||||||
{
|
{
|
||||||
keystroke->VirtualKey = VK_PAD_LTRIGGER;
|
keystroke->VirtualKey = VK_PAD_LTRIGGER;
|
||||||
keystroke->Unicode = 0; /* unused */
|
keystroke->Unicode = 0; /* unused */
|
||||||
keystroke->Flags = trigger_is_on(cur->bLeftTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
keystroke->Flags = trigger_is_on(cur->bLeftTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
||||||
keystroke->UserIndex = index;
|
keystroke->UserIndex = index;
|
||||||
keystroke->HidCode = 0;
|
keystroke->HidCode = 0;
|
||||||
device->last_keystroke.bLeftTrigger = cur->bLeftTrigger;
|
controller->last_keystroke.bLeftTrigger = cur->bLeftTrigger;
|
||||||
ret = ERROR_SUCCESS;
|
ret = ERROR_SUCCESS;
|
||||||
goto done;
|
goto done;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (trigger_is_on(cur->bRightTrigger) ^ trigger_is_on(device->last_keystroke.bRightTrigger))
|
if (trigger_is_on(cur->bRightTrigger) ^ trigger_is_on(controller->last_keystroke.bRightTrigger))
|
||||||
{
|
{
|
||||||
keystroke->VirtualKey = VK_PAD_RTRIGGER;
|
keystroke->VirtualKey = VK_PAD_RTRIGGER;
|
||||||
keystroke->Unicode = 0; /* unused */
|
keystroke->Unicode = 0; /* unused */
|
||||||
keystroke->Flags = trigger_is_on(cur->bRightTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
keystroke->Flags = trigger_is_on(cur->bRightTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
||||||
keystroke->UserIndex = index;
|
keystroke->UserIndex = index;
|
||||||
keystroke->HidCode = 0;
|
keystroke->HidCode = 0;
|
||||||
device->last_keystroke.bRightTrigger = cur->bRightTrigger;
|
controller->last_keystroke.bRightTrigger = cur->bRightTrigger;
|
||||||
ret = ERROR_SUCCESS;
|
ret = ERROR_SUCCESS;
|
||||||
goto done;
|
goto done;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*** joysticks ***/
|
/*** joysticks ***/
|
||||||
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbLX, &cur->sThumbLY,
|
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbLX, &cur->sThumbLY,
|
||||||
&device->last_keystroke.sThumbLX,
|
&controller->last_keystroke.sThumbLX,
|
||||||
&device->last_keystroke.sThumbLY, VK_PAD_LTHUMB_UP);
|
&controller->last_keystroke.sThumbLY, VK_PAD_LTHUMB_UP);
|
||||||
if (ret == ERROR_SUCCESS)
|
if (ret == ERROR_SUCCESS)
|
||||||
goto done;
|
goto done;
|
||||||
|
|
||||||
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbRX, &cur->sThumbRY,
|
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbRX, &cur->sThumbRY,
|
||||||
&device->last_keystroke.sThumbRX,
|
&controller->last_keystroke.sThumbRX,
|
||||||
&device->last_keystroke.sThumbRY, VK_PAD_RTHUMB_UP);
|
&controller->last_keystroke.sThumbRY, VK_PAD_RTHUMB_UP);
|
||||||
if (ret == ERROR_SUCCESS)
|
if (ret == ERROR_SUCCESS)
|
||||||
goto done;
|
goto done;
|
||||||
|
|
||||||
done:
|
done:
|
||||||
unlock_device(device);
|
unlock_device(controller);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue