wined3d: Use a more appropriate mask for masking out the write mask.

This commit is contained in:
Henri Verbeet 2009-04-06 10:10:05 +02:00 committed by Alexandre Julliard
parent 1120f0f585
commit 91305b1f49
1 changed files with 3 additions and 3 deletions

View File

@ -1940,14 +1940,14 @@ static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
(src1reg == dstreg && src1regtype == dstregtype) || (src1reg == dstreg && src1regtype == dstregtype) ||
(src2reg == dstreg && src2regtype == dstregtype)) { (src2reg == dstreg && src2regtype == dstregtype)) {
write_mask = shader_glsl_get_write_mask(ins->dst[0].token & (~WINED3DSP_SWIZZLE_MASK | write_mask), write_mask = shader_glsl_get_write_mask(ins->dst[0].token & (~WINED3DSP_WRITEMASK_ALL | write_mask),
mask_char); mask_char);
if (!write_mask) continue; if (!write_mask) continue;
shader_addline(ins->buffer, "tmp0%s = (", mask_char); shader_addline(ins->buffer, "tmp0%s = (", mask_char);
temp_destination = TRUE; temp_destination = TRUE;
} else { } else {
write_mask = shader_glsl_append_dst_ext(ins->buffer, ins, write_mask = shader_glsl_append_dst_ext(ins->buffer, ins,
ins->dst[0].token & (~WINED3DSP_SWIZZLE_MASK | write_mask)); ins->dst[0].token & (~WINED3DSP_WRITEMASK_ALL | write_mask));
if (!write_mask) continue; if (!write_mask) continue;
} }
@ -2008,7 +2008,7 @@ static void shader_glsl_cnd(const struct wined3d_shader_instruction *ins)
} }
} }
write_mask = shader_glsl_append_dst_ext(ins->buffer, ins, write_mask = shader_glsl_append_dst_ext(ins->buffer, ins,
ins->dst[0].token & (~WINED3DSP_SWIZZLE_MASK | write_mask)); ins->dst[0].token & (~WINED3DSP_WRITEMASK_ALL | write_mask));
if (!write_mask) continue; if (!write_mask) continue;
shader_glsl_add_src_param(ins, ins->src[0], ins->src_addr[0], cmp_channel, &src0_param); shader_glsl_add_src_param(ins, ins->src[0], ins->src_addr[0], cmp_channel, &src0_param);