loader: Reserve some space for the virtual heap too.
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@ -33,8 +33,8 @@
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#ifdef __APPLE__
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#ifdef __APPLE__
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asm(".zerofill WINE_DOS, WINE_DOS, ___wine_dos, 0x60000000");
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asm(".zerofill WINE_DOS, WINE_DOS, ___wine_dos, 0x60000000");
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asm(".zerofill WINE_SHARED_HEAP, WINE_SHARED_HEAP, ___wine_shared_heap, 0x02000000");
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asm(".zerofill WINE_SHARED_HEAP, WINE_SHARED_HEAP, ___wine_shared_heap, 0x03000000");
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extern char __wine_dos[0x60000000], __wine_shared_heap[0x02000000];
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extern char __wine_dos[0x60000000], __wine_shared_heap[0x03000000];
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static const struct wine_preload_info wine_main_preload_info[] =
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static const struct wine_preload_info wine_main_preload_info[] =
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{
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{
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@ -111,7 +111,7 @@ static struct wine_preload_info preload_info[] =
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{ (void *)0x00000000, 0x00010000 }, /* low 64k */
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{ (void *)0x00000000, 0x00010000 }, /* low 64k */
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{ (void *)0x00010000, 0x00100000 }, /* DOS area */
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{ (void *)0x00010000, 0x00100000 }, /* DOS area */
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{ (void *)0x00110000, 0x5fef0000 }, /* low memory area */
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{ (void *)0x00110000, 0x5fef0000 }, /* low memory area */
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{ (void *)0x7f000000, 0x02000000 }, /* top-down allocations + shared heap */
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{ (void *)0x7f000000, 0x03000000 }, /* top-down allocations + shared heap + virtual heap */
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{ 0, 0 }, /* PE exe range set with WINEPRELOADRESERVE */
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{ 0, 0 }, /* PE exe range set with WINEPRELOADRESERVE */
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{ 0, 0 } /* end of list */
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{ 0, 0 } /* end of list */
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};
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};
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