user32: Store window station objects under the session directory.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -59,8 +59,10 @@ static BOOL CALLBACK enum_names_WtoA( LPWSTR name, LPARAM lparam )
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static HANDLE get_winstations_dir_handle(void)
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{
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static HANDLE handle = NULL;
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static const WCHAR basenameW[] = {'\\','W','i','n','d','o','w','s','\\',
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static const WCHAR basenameW[] = {'\\','S','e','s','s','i','o','n','s','\\','%','u',
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'\\','W','i','n','d','o','w','s','\\',
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'W','i','n','d','o','w','S','t','a','t','i','o','n','s',0};
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WCHAR buffer[64];
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UNICODE_STRING str;
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OBJECT_ATTRIBUTES attr;
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@ -68,7 +70,8 @@ static HANDLE get_winstations_dir_handle(void)
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{
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HANDLE dir;
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RtlInitUnicodeString( &str, basenameW );
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sprintfW( buffer, basenameW, NtCurrentTeb()->Peb->SessionId );
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RtlInitUnicodeString( &str, buffer );
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InitializeObjectAttributes( &attr, &str, 0, 0, NULL );
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NtOpenDirectoryObject( &dir, DIRECTORY_CREATE_OBJECT | DIRECTORY_TRAVERSE, &attr );
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if (InterlockedCompareExchangePointer( &handle, dir, 0 ) != 0) /* someone beat us here */
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