wined3d: Do not release a reference we do not have in IWineD3DSurfaceImpl_Flip().
This fixes a regression introduced by 368e5eb87a
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d84cad6a06
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910d3022c3
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@ -2739,7 +2739,7 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) {
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static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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IWineD3DSwapChainImpl *swapchain = NULL;
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HRESULT hr;
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TRACE("(%p)->(%p,%x)\n", This, override, Flags);
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/* Flipping is only supported on RenderTargets and overlays*/
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@ -2791,10 +2791,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
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}
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/* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
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hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
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return IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
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NULL, NULL, swapchain->win_handle, NULL, 0);
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IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
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return hr;
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}
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/* Does a direct frame buffer -> texture copy. Stretching is done
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