wined3d: Do not release a reference we do not have in IWineD3DSurfaceImpl_Flip().

This fixes a regression introduced by 368e5eb87a.
This commit is contained in:
Henri Verbeet 2010-08-20 13:56:23 +02:00 committed by Alexandre Julliard
parent d84cad6a06
commit 910d3022c3
1 changed files with 2 additions and 4 deletions

View File

@ -2739,7 +2739,7 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) {
static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) { static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DSwapChainImpl *swapchain = NULL; IWineD3DSwapChainImpl *swapchain = NULL;
HRESULT hr;
TRACE("(%p)->(%p,%x)\n", This, override, Flags); TRACE("(%p)->(%p,%x)\n", This, override, Flags);
/* Flipping is only supported on RenderTargets and overlays*/ /* Flipping is only supported on RenderTargets and overlays*/
@ -2791,10 +2791,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
} }
/* Flipping a OpenGL surface -> Use WineD3DDevice::Present */ /* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain, return IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
NULL, NULL, swapchain->win_handle, NULL, 0); NULL, NULL, swapchain->win_handle, NULL, 0);
IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
return hr;
} }
/* Does a direct frame buffer -> texture copy. Stretching is done /* Does a direct frame buffer -> texture copy. Stretching is done