wined3d: Merge MATERIAL types into one type in WINED3D namespace.
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@ -710,14 +710,16 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface,
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static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
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static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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TRACE("(%p) Relay\n" , This);
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/* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
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/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
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return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
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return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
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}
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
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static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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TRACE("(%p) Relay\n" , This);
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/* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
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/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
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return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
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return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
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}
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}
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@ -492,12 +492,16 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface
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static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
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static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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TRACE("(%p) Relay\n" , This);
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/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
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return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
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return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
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}
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
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static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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TRACE("(%p) Relay\n" , This);
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/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
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return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
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return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
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}
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}
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@ -4095,8 +4095,10 @@ IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
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HRESULT hr;
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HRESULT hr;
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TRACE("(%p)->(%p): Relay!\n", This, Mat);
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TRACE("(%p)->(%p): Relay!\n", This, Mat);
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/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
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hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
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hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
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Mat);
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(WINED3DMATERIAL*) Mat);
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return hr_ddraw_from_wined3d(hr);
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return hr_ddraw_from_wined3d(hr);
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}
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}
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@ -4124,8 +4126,10 @@ IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
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HRESULT hr;
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HRESULT hr;
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TRACE("(%p)->(%p): Relay!\n", This, Mat);
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TRACE("(%p)->(%p): Relay!\n", This, Mat);
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/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
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hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
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hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
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Mat);
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(WINED3DMATERIAL*) Mat);
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return hr_ddraw_from_wined3d(hr);
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return hr_ddraw_from_wined3d(hr);
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}
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}
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@ -3139,7 +3139,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetClipStatus(IWineD3DDevice *iface,
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/*****
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/*****
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* Get / Set Material
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* Get / Set Material
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* WARNING: This code relies on the fact that D3DMATERIAL8 == D3DMATERIAL9
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*****/
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*****/
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static HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONST WINED3DMATERIAL* pMaterial) {
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static HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONST WINED3DMATERIAL* pMaterial) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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@ -520,9 +520,9 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
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if (This->set.material && memcmp(&targetStateBlock->material,
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if (This->set.material && memcmp(&targetStateBlock->material,
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&This->material,
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&This->material,
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sizeof(D3DMATERIAL9)) != 0) {
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sizeof(WINED3DMATERIAL)) != 0) {
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TRACE("Updating material\n");
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TRACE("Updating material\n");
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memcpy(&This->material, &targetStateBlock->material, sizeof(D3DMATERIAL9));
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memcpy(&This->material, &targetStateBlock->material, sizeof(WINED3DMATERIAL));
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}
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}
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if (This->set.viewport && memcmp(&targetStateBlock->viewport,
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if (This->set.viewport && memcmp(&targetStateBlock->viewport,
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@ -191,19 +191,16 @@ DEFINE_GUID(IID_IWineD3DQuery,
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/* TODO: remove the d3d8/d3d9 dependencies by making a all inclusive WINED3D version */
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/* TODO: remove the d3d8/d3d9 dependencies by making a all inclusive WINED3D version */
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#if defined( __WINE_D3D9_H )
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#if defined( __WINE_D3D9_H )
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/* Identical: */
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/* Identical: */
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# define WINED3DMATERIAL D3DMATERIAL9
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# define WINED3DVIEWPORT D3DVIEWPORT9
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# define WINED3DVIEWPORT D3DVIEWPORT9
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# define WINED3DGAMMARAMP D3DGAMMARAMP
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# define WINED3DGAMMARAMP D3DGAMMARAMP
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#elif defined( __WINE_D3D8_H )
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#elif defined( __WINE_D3D8_H )
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/* Identical: */
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/* Identical: */
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# define WINED3DMATERIAL D3DMATERIAL8
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# define WINED3DVIEWPORT D3DVIEWPORT8
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# define WINED3DVIEWPORT D3DVIEWPORT8
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# define WINED3DGAMMARAMP D3DGAMMARAMP
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# define WINED3DGAMMARAMP D3DGAMMARAMP
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#else /* defined (__WINE_D3D_H ) */
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#else /* defined (__WINE_D3D_H ) */
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/* Identical: */
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/* Identical: */
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# define WINED3DMATERIAL D3DMATERIAL7
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# define WINED3DVIEWPORT D3DVIEWPORT7
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# define WINED3DVIEWPORT D3DVIEWPORT7
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# define WINED3DGAMMARAMP DDGAMMARAMP
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# define WINED3DGAMMARAMP DDGAMMARAMP
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@ -68,6 +68,14 @@ typedef struct _WINED3DLIGHT {
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float Phi;
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float Phi;
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} WINED3DLIGHT;
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} WINED3DLIGHT;
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typedef struct _WINED3DMATERIAL {
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WINED3DCOLORVALUE Diffuse;
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WINED3DCOLORVALUE Ambient;
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WINED3DCOLORVALUE Specular;
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WINED3DCOLORVALUE Emissive;
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float Power;
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} WINED3DMATERIAL;
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#define WINED3D_VSHADER_MAX_CONSTANTS 96
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#define WINED3D_VSHADER_MAX_CONSTANTS 96
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#define WINED3D_PSHADER_MAX_CONSTANTS 32
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#define WINED3D_PSHADER_MAX_CONSTANTS 32
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