wined3d: Use a more consistent naming for wined3d_conversion_type elements.
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@ -1604,11 +1604,11 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
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}
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}
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color_key_info[] =
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color_key_info[] =
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{
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{
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{WINED3DFMT_B5G6R5_UNORM, WINED3D_CT_CK_565, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2},
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{WINED3DFMT_B5G6R5_UNORM, WINED3D_CT_CK_B5G6R5, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2},
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{WINED3DFMT_B5G5R5X1_UNORM, WINED3D_CT_CK_5551, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2},
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{WINED3DFMT_B5G5R5X1_UNORM, WINED3D_CT_CK_B5G5R5X1, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2},
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{WINED3DFMT_B8G8R8_UNORM, WINED3D_CT_CK_RGB24, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4},
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{WINED3DFMT_B8G8R8_UNORM, WINED3D_CT_CK_B8G8R8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4},
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{WINED3DFMT_B8G8R8X8_UNORM, WINED3D_CT_RGB32_888, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4},
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{WINED3DFMT_B8G8R8X8_UNORM, WINED3D_CT_CK_B8G8R8X8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3D_CT_CK_ARGB32, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3D_CT_CK_B8G8R8A8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4},
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};
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};
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*format = *texture->resource.format;
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*format = *texture->resource.format;
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@ -1637,7 +1637,7 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
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if (!((gl_info->supported[ARB_FRAGMENT_PROGRAM] && texture->swapchain
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if (!((gl_info->supported[ARB_FRAGMENT_PROGRAM] && texture->swapchain
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&& texture == texture->swapchain->front_buffer)) || colorkey_active)
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&& texture == texture->swapchain->front_buffer)) || colorkey_active)
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{
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{
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*conversion_type = WINED3D_CT_PALETTED;
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*conversion_type = WINED3D_CT_P8;
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format->glInternal = GL_RGBA;
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format->glInternal = GL_RGBA;
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format->glFormat = GL_RGBA;
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format->glFormat = GL_RGBA;
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format->glType = GL_UNSIGNED_BYTE;
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format->glType = GL_UNSIGNED_BYTE;
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@ -3174,7 +3174,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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break;
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break;
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}
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}
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case WINED3D_CT_PALETTED:
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case WINED3D_CT_P8:
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if (surface->container->swapchain && surface->container->swapchain->palette)
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if (surface->container->swapchain && surface->container->swapchain->palette)
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{
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{
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unsigned int x, y;
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unsigned int x, y;
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@ -3210,7 +3210,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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break;
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break;
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case WINED3D_CT_CK_565:
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case WINED3D_CT_CK_B5G6R5:
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{
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{
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/* Converting the 565 format in 5551 packed to emulate color-keying.
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/* Converting the 565 format in 5551 packed to emulate color-keying.
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@ -3242,7 +3242,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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}
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}
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break;
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break;
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case WINED3D_CT_CK_5551:
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case WINED3D_CT_CK_B5G5R5X1:
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{
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{
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/* Converting X1R5G5B5 format to R5G5B5A1 to emulate color-keying. */
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/* Converting X1R5G5B5 format to R5G5B5A1 to emulate color-keying. */
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unsigned int x, y;
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unsigned int x, y;
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@ -3265,7 +3265,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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}
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}
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break;
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break;
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case WINED3D_CT_CK_RGB24:
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case WINED3D_CT_CK_B8G8R8:
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{
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{
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/* Converting R8G8B8 format to R8G8B8A8 with color-keying. */
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/* Converting R8G8B8 format to R8G8B8A8 with color-keying. */
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unsigned int x, y;
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unsigned int x, y;
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@ -3286,7 +3286,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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}
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}
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break;
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break;
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case WINED3D_CT_RGB32_888:
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case WINED3D_CT_CK_B8G8R8X8:
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{
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{
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/* Converting X8R8G8B8 format to R8G8B8A8 with color-keying. */
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/* Converting X8R8G8B8 format to R8G8B8A8 with color-keying. */
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unsigned int x, y;
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unsigned int x, y;
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@ -3307,7 +3307,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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}
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}
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break;
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break;
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case WINED3D_CT_CK_ARGB32:
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case WINED3D_CT_CK_B8G8R8A8:
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{
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{
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unsigned int x, y;
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unsigned int x, y;
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for (y = 0; y < height; ++y)
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for (y = 0; y < height; ++y)
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@ -2353,12 +2353,12 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
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enum wined3d_conversion_type
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enum wined3d_conversion_type
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{
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{
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WINED3D_CT_NONE,
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WINED3D_CT_NONE,
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WINED3D_CT_PALETTED,
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WINED3D_CT_P8,
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WINED3D_CT_CK_565,
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WINED3D_CT_CK_B5G6R5,
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WINED3D_CT_CK_5551,
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WINED3D_CT_CK_B5G5R5X1,
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WINED3D_CT_CK_RGB24,
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WINED3D_CT_CK_B8G8R8,
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WINED3D_CT_RGB32_888,
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WINED3D_CT_CK_B8G8R8X8,
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WINED3D_CT_CK_ARGB32,
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WINED3D_CT_CK_B8G8R8A8,
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};
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};
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struct wined3d_sampler
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struct wined3d_sampler
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