diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 6c63cd2b2be..65ab20e9b75 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -16011,6 +16011,478 @@ float4 main(struct ps_data ps_input) : SV_Target release_test_context(&test_context); } +#define check_so_desc(a, b, c, d, e, f, g, h) check_so_desc_(__LINE__, a, b, c, d, e, f, g, h) +static void check_so_desc_(unsigned int line, ID3D11Device *device, + const DWORD *code, size_t code_size, const D3D11_SO_DECLARATION_ENTRY *entry, + unsigned int entry_count, unsigned int *strides, unsigned int stride_count, + unsigned int rasterizer_stream) +{ + ID3D11GeometryShader *gs; + HRESULT hr; + + hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, code, code_size, + entry, entry_count, strides, stride_count, rasterizer_stream, NULL, &gs); + ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr)) + ID3D11GeometryShader_Release(gs); +} + +#define check_invalid_so_desc(a, b, c, d, e, f, g, h) check_invalid_so_desc_(__LINE__, a, b, c, d, e, f, g, h) +static void check_invalid_so_desc_(unsigned int line, ID3D11Device *device, + const DWORD *code, size_t code_size, const D3D11_SO_DECLARATION_ENTRY *entry, + unsigned int entry_count, unsigned int *strides, unsigned int stride_count, + unsigned int rasterizer_stream) +{ + ID3D11GeometryShader *gs = (ID3D11GeometryShader *)0xdeadbeef; + HRESULT hr; + + hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, code, code_size, + entry, entry_count, strides, stride_count, rasterizer_stream, NULL, &gs); + ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + ok_(__FILE__, line)(!gs, "Got unexpected geometry shader %p.\n", gs); +} + +static void test_stream_output(void) +{ + UINT stride[D3D11_SO_BUFFER_SLOT_COUNT]; + struct d3d11_test_context test_context; + unsigned int i, count; + ID3D11Device *device; + + static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0; + static const DWORD vs_code[] = + { +#if 0 + struct data + { + float4 position : SV_Position; + float4 attrib1 : ATTRIB1; + float3 attrib2 : attrib2; + float2 attrib3 : ATTriB3; + float attrib4 : ATTRIB4; + }; + + void main(in data i, out data o) + { + o = i; + } +#endif + 0x43425844, 0x3f5b621f, 0x8f390786, 0x7235c8d6, 0xc1181ad3, 0x00000001, 0x00000278, 0x00000003, + 0x0000002c, 0x000000d8, 0x00000184, 0x4e475349, 0x000000a4, 0x00000005, 0x00000008, 0x00000080, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x0000008c, 0x00000001, 0x00000000, + 0x00000003, 0x00000001, 0x00000f0f, 0x00000093, 0x00000002, 0x00000000, 0x00000003, 0x00000002, + 0x00000707, 0x0000009a, 0x00000003, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x0000008c, + 0x00000004, 0x00000000, 0x00000003, 0x00000004, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254, 0xababab00, 0x4e47534f, 0x000000a4, + 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, + 0x0000008c, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000093, 0x00000002, + 0x00000000, 0x00000003, 0x00000002, 0x00000807, 0x0000009a, 0x00000003, 0x00000000, 0x00000003, + 0x00000003, 0x00000c03, 0x0000008c, 0x00000004, 0x00000000, 0x00000003, 0x00000003, 0x00000b04, + 0x505f5653, 0x7469736f, 0x006e6f69, 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254, + 0xababab00, 0x52444853, 0x000000ec, 0x00010040, 0x0000003b, 0x0300005f, 0x001010f2, 0x00000000, + 0x0300005f, 0x001010f2, 0x00000001, 0x0300005f, 0x00101072, 0x00000002, 0x0300005f, 0x00101032, + 0x00000003, 0x0300005f, 0x00101012, 0x00000004, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, + 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102072, 0x00000002, 0x03000065, 0x00102032, + 0x00000003, 0x03000065, 0x00102042, 0x00000003, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, + 0x00000000, 0x05000036, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001, 0x05000036, 0x00102072, + 0x00000002, 0x00101246, 0x00000002, 0x05000036, 0x00102032, 0x00000003, 0x00101046, 0x00000003, + 0x05000036, 0x00102042, 0x00000003, 0x0010100a, 0x00000004, 0x0100003e, + }; + static const DWORD gs_code[] = + { +#if 0 + struct data + { + float4 position : SV_Position; + float4 attrib1 : ATTRIB1; + float3 attrib2 : attrib2; + float2 attrib3 : ATTriB3; + float attrib4 : ATTRIB4; + }; + + [maxvertexcount(1)] + void main(point data i[1], inout PointStream o) + { + o.Append(i[0]); + } +#endif + 0x43425844, 0x59c61884, 0x3eef167b, 0x82618c33, 0x243cb630, 0x00000001, 0x000002a0, 0x00000003, + 0x0000002c, 0x000000d8, 0x00000184, 0x4e475349, 0x000000a4, 0x00000005, 0x00000008, 0x00000080, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x0000008c, 0x00000001, 0x00000000, + 0x00000003, 0x00000001, 0x00000f0f, 0x00000093, 0x00000002, 0x00000000, 0x00000003, 0x00000002, + 0x00000707, 0x0000009a, 0x00000003, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x0000008c, + 0x00000004, 0x00000000, 0x00000003, 0x00000003, 0x00000404, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254, 0xababab00, 0x4e47534f, 0x000000a4, + 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, + 0x0000008c, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000093, 0x00000002, + 0x00000000, 0x00000003, 0x00000002, 0x00000807, 0x0000009a, 0x00000003, 0x00000000, 0x00000003, + 0x00000003, 0x00000c03, 0x0000008c, 0x00000004, 0x00000000, 0x00000003, 0x00000003, 0x00000b04, + 0x505f5653, 0x7469736f, 0x006e6f69, 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254, + 0xababab00, 0x52444853, 0x00000114, 0x00020040, 0x00000045, 0x05000061, 0x002010f2, 0x00000001, + 0x00000000, 0x00000001, 0x0400005f, 0x002010f2, 0x00000001, 0x00000001, 0x0400005f, 0x00201072, + 0x00000001, 0x00000002, 0x0400005f, 0x00201032, 0x00000001, 0x00000003, 0x0400005f, 0x00201042, + 0x00000001, 0x00000003, 0x0100085d, 0x0100085c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, + 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102072, 0x00000002, 0x03000065, 0x00102032, + 0x00000003, 0x03000065, 0x00102042, 0x00000003, 0x0200005e, 0x00000001, 0x06000036, 0x001020f2, + 0x00000000, 0x00201e46, 0x00000000, 0x00000000, 0x06000036, 0x001020f2, 0x00000001, 0x00201e46, + 0x00000000, 0x00000001, 0x06000036, 0x00102072, 0x00000002, 0x00201246, 0x00000000, 0x00000002, + 0x06000036, 0x00102072, 0x00000003, 0x00201246, 0x00000000, 0x00000003, 0x01000013, 0x0100003e, + }; + static const D3D11_SO_DECLARATION_ENTRY so_declaration[] = + { + {0, "SV_Position", 0, 0, 4, 0}, + }; + static const D3D11_SO_DECLARATION_ENTRY invalid_gap_declaration[] = + { + {0, "SV_Position", 0, 0, 4, 0}, + {0, NULL, 0, 0, 0, 0}, + }; + static const D3D11_SO_DECLARATION_ENTRY valid_so_declarations[][12] = + { + /* SemanticName and SemanticIndex */ + { + {0, "sv_position", 0, 0, 4, 0}, + {0, "attrib", 1, 0, 4, 0}, + }, + { + {0, "sv_position", 0, 0, 4, 0}, + {0, "ATTRIB", 1, 0, 4, 0}, + }, + /* Gaps */ + { + {0, "SV_POSITION", 0, 0, 4, 0}, + {0, NULL, 0, 0, 8, 0}, + {0, "ATTRIB", 1, 0, 4, 0}, + }, + { + {0, "SV_POSITION", 0, 0, 4, 0}, + {0, NULL, 0, 0, 4, 0}, + {0, NULL, 0, 0, 4, 0}, + {0, "ATTRIB", 1, 0, 4, 0}, + }, + /* ComponentCount */ + { + {0, "ATTRIB", 1, 0, 4, 0}, + }, + { + {0, "ATTRIB", 2, 0, 3, 0}, + }, + { + {0, "ATTRIB", 3, 0, 2, 0}, + }, + { + {0, "ATTRIB", 4, 0, 1, 0}, + }, + /* ComponentIndex */ + { + {0, "ATTRIB", 1, 1, 3, 0}, + }, + { + {0, "ATTRIB", 1, 2, 2, 0}, + }, + { + {0, "ATTRIB", 1, 3, 1, 0}, + }, + { + {0, "ATTRIB", 3, 1, 1, 0}, + }, + /* OutputSlot */ + { + {0, "attrib", 1, 0, 4, 0}, + }, + { + {0, "attrib", 1, 0, 4, 1}, + }, + { + {0, "attrib", 1, 0, 4, 2}, + }, + { + {0, "attrib", 1, 0, 4, 3}, + }, + { + {0, "attrib", 1, 0, 4, 0}, + {0, "attrib", 2, 0, 3, 1}, + {0, NULL, 0, 0, 1, 1}, + {0, "attrib", 3, 0, 2, 2}, + {0, NULL, 0, 0, 2, 2}, + {0, "attrib", 4, 0, 1, 3}, + {0, NULL, 0, 0, 7, 3}, + }, + { + {0, "attrib", 1, 0, 4, 0}, + {0, "attrib", 2, 0, 3, 1}, + {0, NULL, 0, 0, 1, 1}, + {0, "attrib", 3, 0, 2, 2}, + {0, NULL, 0, 0, 1, 2}, + {0, NULL, 0, 0, 1, 2}, + {0, "attrib", 4, 0, 1, 3}, + {0, NULL, 0, 0, 3, 3}, + {0, NULL, 0, 0, 1, 3}, + {0, NULL, 0, 0, 1, 3}, + {0, NULL, 0, 0, 1, 3}, + {0, NULL, 0, 0, 1, 3}, + }, + { + {0, "attrib", 1, 0, 4, 0}, + {0, "attrib", 2, 0, 3, 0}, + {0, "attrib", 3, 0, 2, 0}, + {0, NULL, 0, 0, 1, 0}, + {0, "attrib", 4, 0, 1, 0}, + }, + { + {0, "attrib", 1, 0, 4, 0}, + {0, "attrib", 2, 0, 3, 0}, + {0, "attrib", 3, 0, 2, 3}, + {0, NULL, 0, 0, 1, 3}, + {0, "attrib", 4, 0, 1, 3}, + }, + /* Multiple occurrences of the same output */ + { + {0, "ATTRIB", 1, 0, 2, 0}, + {0, "ATTRIB", 1, 2, 2, 1}, + }, + { + {0, "ATTRIB", 1, 0, 1, 0}, + {0, "ATTRIB", 1, 1, 3, 0}, + }, + }; + static const D3D11_SO_DECLARATION_ENTRY invalid_so_declarations[][12] = + { + /* SemanticName and SemanticIndex */ + { + {0, "SV_Position", 0, 0, 4, 0}, + {0, "ATTRIB", 0, 0, 4, 0}, + }, + { + {0, "sv_position", 0, 0, 4, 0}, + {0, "ATTRIB_", 1, 0, 4, 0}, + }, + /* Gaps */ + { + {0, "SV_POSITION", 0, 0, 4, 0}, + {0, NULL, 0, 1, 8, 0}, + {0, "ATTRIB", 1, 0, 4, 0}, + }, + { + {0, "SV_POSITION", 0, 0, 4, 0}, + {0, NULL, 1, 0, 8, 0}, + {0, "ATTRIB", 1, 0, 4, 0}, + }, + /* Buffer stride */ + { + {0, "SV_POSITION", 0, 0, 4, 0}, + {0, NULL, 0, 0, 8, 0}, + {0, NULL, 0, 0, 8, 0}, + {0, "ATTRIB", 1, 0, 4, 0}, + }, + /* ComponentCount */ + { + {0, "ATTRIB", 2, 0, 5, 0}, + }, + { + {0, "ATTRIB", 2, 0, 4, 0}, + }, + { + {0, "ATTRIB", 3, 0, 3, 0}, + }, + { + {0, "ATTRIB", 4, 0, 2, 0}, + }, + /* ComponentIndex */ + { + {0, "ATTRIB", 1, 1, 4, 0}, + }, + { + {0, "ATTRIB", 1, 2, 3, 0}, + }, + { + {0, "ATTRIB", 1, 3, 2, 0}, + }, + { + {0, "ATTRIB", 1, 4, 0, 0}, + }, + { + {0, "ATTRIB", 1, 4, 1, 0}, + }, + { + {0, "ATTRIB", 3, 2, 1, 0}, + }, + { + {0, "ATTRIB", 3, 2, 0, 0}, + }, + /* OutputSlot */ + { + {0, "attrib", 1, 0, 4, 4}, + }, + { + {0, "attrib", 1, 0, 4, 4}, + }, + { + {0, "attrib", 1, 0, 4, 4}, + }, + { + {0, "attrib", 1, 0, 4, 4}, + }, + { + {0, "attrib", 1, 0, 4, 0}, + {0, "attrib", 2, 0, 3, 1}, + {0, NULL, 0, 0, 1, 1}, + {0, "attrib", 3, 0, 2, 2}, + {0, NULL, 0, 0, 2, 2}, + {0, "attrib", 4, 0, 1, 3}, + {0, NULL, 0, 0, 3, 4}, + }, + { + {0, "attrib", 1, 0, 4, 0}, + {0, "attrib", 2, 0, 3, 0}, + {0, "attrib", 3, 0, 2, 0}, + {0, NULL, 0, 0, 1, 0}, + {0, "attrib", 4, 0, 1, 0}, + {0, NULL, 0, 0, 3, 3}, + {0, NULL, 0, 0, 1, 3}, + {0, NULL, 0, 0, 1, 3}, + {0, NULL, 0, 0, 1, 3}, + {0, NULL, 0, 0, 1, 3}, + }, + { + {0, "attrib", 1, 0, 4, 0}, + {0, NULL, 0, 0, 3, 1}, + {0, NULL, 0, 0, 1, 1}, + {0, NULL, 0, 0, 1, 2}, + {0, "attrib", 2, 0, 3, 3}, + {0, NULL, 0, 0, 1, 3}, + }, + { + {0, "attrib", 2, 0, 3, 3}, + {0, NULL, 0, 0, 3, 1}, + {0, NULL, 0, 0, 1, 3}, + {0, "attrib", 1, 0, 4, 0}, + {0, NULL, 0, 0, 1, 2}, + {0, NULL, 0, 0, 1, 1}, + }, + /* Stream */ + { + {1, "attrib", 1, 0, 4, 0}, + }, + { + {4, "attrib", 1, 0, 4, 0}, + }, + /* Multiple occurrences of the same output */ + { + {0, "ATTRIB", 1, 0, 4, 0}, + {0, "ATTRIB", 1, 0, 4, 1}, + }, + { + {0, "ATTRIB", 1, 0, 4, 0}, + {0, "ATTRIB", 1, 0, 3, 0}, + }, + }; + + if (!init_test_context(&test_context, &feature_level)) + return; + + device = test_context.device; + + for (i = 0; i < ARRAY_SIZE(stride); ++i) + stride[i] = 64; + + check_so_desc(device, gs_code, sizeof(gs_code), NULL, 0, NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM); + check_so_desc(device, gs_code, sizeof(gs_code), NULL, 0, stride, 1, D3D11_SO_NO_RASTERIZED_STREAM); + check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), + NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM); + check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), + stride, 1, D3D11_SO_NO_RASTERIZED_STREAM); + + todo_wine + check_so_desc(device, vs_code, sizeof(vs_code), so_declaration, ARRAY_SIZE(so_declaration), + NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM); + todo_wine + check_so_desc(device, vs_code, sizeof(vs_code), so_declaration, ARRAY_SIZE(so_declaration), + stride, 1, D3D11_SO_NO_RASTERIZED_STREAM); + + check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, 0, + stride, 1, D3D11_SO_NO_RASTERIZED_STREAM); + check_invalid_so_desc(device, gs_code, sizeof(gs_code), + invalid_gap_declaration, ARRAY_SIZE(invalid_gap_declaration), + stride, 1, D3D11_SO_NO_RASTERIZED_STREAM); + + check_invalid_so_desc(device, vs_code, sizeof(vs_code), so_declaration, 0, + NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM); + check_invalid_so_desc(device, vs_code, sizeof(vs_code), NULL, 0, + NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM); + + for (i = 0; i < ARRAY_SIZE(valid_so_declarations); ++i) + { + unsigned int max_output_slot = 0; + for (count = 0; count < ARRAY_SIZE(valid_so_declarations[i]); ++count) + { + const D3D11_SO_DECLARATION_ENTRY *e = &valid_so_declarations[i][count]; + max_output_slot = max(max_output_slot, e->OutputSlot); + if (!e->Stream && !e->SemanticName && !e->SemanticIndex && !e->ComponentCount) + break; + } + + /* Buffer strides are required for all buffers. */ + if (!max_output_slot) + { + check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count, + NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM); + check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count, + stride, 1, D3D11_SO_NO_RASTERIZED_STREAM); + check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count, + stride, 2, D3D11_SO_NO_RASTERIZED_STREAM); + check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count, + stride, 3, D3D11_SO_NO_RASTERIZED_STREAM); + check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count, + stride, 4, D3D11_SO_NO_RASTERIZED_STREAM); + } + else + { + check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count, + NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM); + check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count, + stride, max_output_slot + 1, D3D11_SO_NO_RASTERIZED_STREAM); + } + } + + for (i = 0; i < ARRAY_SIZE(invalid_so_declarations); ++i) + { + for (count = 0; count < ARRAY_SIZE(invalid_so_declarations[i]); ++count) + { + const D3D11_SO_DECLARATION_ENTRY *e = &invalid_so_declarations[i][count]; + if (!e->Stream && !e->SemanticName && !e->SemanticIndex && !e->ComponentCount) + break; + } + + check_invalid_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count, + stride, 1, D3D11_SO_NO_RASTERIZED_STREAM); + check_invalid_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count, + stride, 2, D3D11_SO_NO_RASTERIZED_STREAM); + check_invalid_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count, + stride, 3, D3D11_SO_NO_RASTERIZED_STREAM); + check_invalid_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count, + stride, 4, D3D11_SO_NO_RASTERIZED_STREAM); + } + + /* Buffer strides */ + stride[1] = 63; + check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), + &stride[1], 1, D3D11_SO_NO_RASTERIZED_STREAM); + check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), + stride, 2, D3D11_SO_NO_RASTERIZED_STREAM); + stride[1] = 1; + check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), + stride, 2, D3D11_SO_NO_RASTERIZED_STREAM); + + /* Rasterizer stream */ + for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i) + check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), NULL, 0, i); + check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), + NULL, 0, D3D11_SO_STREAM_COUNT); + + release_test_context(&test_context); +} + static void test_stream_output_resume(void) { struct d3d11_test_context test_context; @@ -16238,5 +16710,6 @@ START_TEST(d3d11) test_compute_shader_registers(); test_tgsm(); test_geometry_shader(); + test_stream_output(); test_stream_output_resume(); }