Combine texturing for D3D3 and 7 by thunking 3 to 7.
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@ -453,7 +453,7 @@ Main_IDirect3DDeviceImpl_7_GetTexture(LPDIRECT3DDEVICE7 iface,
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}
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_7_SetTexture(LPDIRECT3DDEVICE7 iface,
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Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
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DWORD dwStage,
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LPDIRECTDRAWSURFACE7 lpTexture)
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{
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@ -826,16 +826,6 @@ Main_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2 lpTexture2)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
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FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lpTexture2);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTex1,
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@ -1728,3 +1718,14 @@ Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface,
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lpD3DEnumTextureProc,
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lpArg);
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}
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HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2 lpTexture2)
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{
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TRACE("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwStage, lpTexture2);
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return IDirect3DDevice7_SetTexture(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface),
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dwStage,
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COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, lpTexture2));
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}
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@ -206,7 +206,7 @@ Main_IDirect3DDeviceImpl_7_GetTexture(LPDIRECT3DDEVICE7 iface,
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LPDIRECTDRAWSURFACE7* lpTexture);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_7_SetTexture(LPDIRECT3DDEVICE7 iface,
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Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
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DWORD dwStage,
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LPDIRECTDRAWSURFACE7 lpTexture);
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@ -365,11 +365,6 @@ Main_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2* lplpTexture2);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2 lpTexture2);
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HRESULT WINAPI
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Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTex1,
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@ -757,3 +752,8 @@ HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface,
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LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
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LPVOID lpArg);
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HRESULT WINAPI
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Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2 lpTexture2);
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@ -1282,11 +1282,11 @@ GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
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}
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HRESULT WINAPI
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GL_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
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GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
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DWORD dwStage,
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LPDIRECT3DTEXTURE2 lpTexture2)
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LPDIRECTDRAWSURFACE7 lpTexture2)
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwStage, lpTexture2);
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@ -1301,11 +1301,11 @@ GL_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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} else {
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IDirectDrawSurfaceImpl *tex_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpTexture2);
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IDirectDrawSurfaceImpl *tex_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpTexture2);
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IDirect3DTextureGLImpl *tex_glimpl = (IDirect3DTextureGLImpl *) tex_impl->tex_private;
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This->current_texture[dwStage] = tex_impl;
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IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7));
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IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7)); /* Not sure about this either */
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TRACE(" activating OpenGL texture %d.\n", tex_glimpl->tex_name);
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@ -1375,7 +1375,7 @@ ICOM_VTABLE(IDirect3DDevice7) VTABLE_IDirect3DDevice7 =
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XCAST(DrawIndexedPrimitiveVB) Main_IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
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XCAST(ComputeSphereVisibility) Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility,
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XCAST(GetTexture) Main_IDirect3DDeviceImpl_7_GetTexture,
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XCAST(SetTexture) Main_IDirect3DDeviceImpl_7_SetTexture,
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XCAST(SetTexture) GL_IDirect3DDeviceImpl_7_3T_SetTexture,
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XCAST(GetTextureStageState) Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState,
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XCAST(SetTextureStageState) GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState,
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XCAST(ValidateDevice) Main_IDirect3DDeviceImpl_7_3T_ValidateDevice,
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@ -1443,7 +1443,7 @@ ICOM_VTABLE(IDirect3DDevice3) VTABLE_IDirect3DDevice3 =
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XCAST(DrawIndexedPrimitiveVB) Main_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
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XCAST(ComputeSphereVisibility) Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
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XCAST(GetTexture) Main_IDirect3DDeviceImpl_3_GetTexture,
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XCAST(SetTexture) GL_IDirect3DDeviceImpl_3_SetTexture,
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XCAST(SetTexture) Thunk_IDirect3DDeviceImpl_3_SetTexture,
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XCAST(GetTextureStageState) Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
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XCAST(SetTextureStageState) Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
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XCAST(ValidateDevice) Thunk_IDirect3DDeviceImpl_3_ValidateDevice,
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