winebus.sys: Move SDL function loading to a separate helper.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-08-13 09:46:17 +02:00 committed by Alexandre Julliard
parent 5d6419a53c
commit 90b8a97237
1 changed files with 64 additions and 52 deletions

View File

@ -968,6 +968,69 @@ void sdl_driver_unload( void )
dlclose(sdl_handle);
}
static BOOL sdl_initialize(void)
{
if (!(sdl_handle = dlopen(SONAME_LIBSDL2, RTLD_NOW)))
{
WARN("could not load %s\n", SONAME_LIBSDL2);
return FALSE;
}
#define LOAD_FUNCPTR(f) \
if ((p##f = dlsym(sdl_handle, #f)) == NULL) \
{ \
WARN("could not find symbol %s\n", #f); \
goto failed; \
}
LOAD_FUNCPTR(SDL_GetError);
LOAD_FUNCPTR(SDL_Init);
LOAD_FUNCPTR(SDL_JoystickClose);
LOAD_FUNCPTR(SDL_JoystickEventState);
LOAD_FUNCPTR(SDL_JoystickGetGUID);
LOAD_FUNCPTR(SDL_JoystickGetGUIDString);
LOAD_FUNCPTR(SDL_JoystickInstanceID);
LOAD_FUNCPTR(SDL_JoystickName);
LOAD_FUNCPTR(SDL_JoystickNumAxes);
LOAD_FUNCPTR(SDL_JoystickOpen);
LOAD_FUNCPTR(SDL_WaitEvent);
LOAD_FUNCPTR(SDL_JoystickNumButtons);
LOAD_FUNCPTR(SDL_JoystickNumBalls);
LOAD_FUNCPTR(SDL_JoystickNumHats);
LOAD_FUNCPTR(SDL_JoystickGetAxis);
LOAD_FUNCPTR(SDL_JoystickGetHat);
LOAD_FUNCPTR(SDL_IsGameController);
LOAD_FUNCPTR(SDL_GameControllerClose);
LOAD_FUNCPTR(SDL_GameControllerGetAxis);
LOAD_FUNCPTR(SDL_GameControllerGetButton);
LOAD_FUNCPTR(SDL_GameControllerName);
LOAD_FUNCPTR(SDL_GameControllerOpen);
LOAD_FUNCPTR(SDL_GameControllerEventState);
LOAD_FUNCPTR(SDL_HapticClose);
LOAD_FUNCPTR(SDL_HapticDestroyEffect);
LOAD_FUNCPTR(SDL_HapticNewEffect);
LOAD_FUNCPTR(SDL_HapticOpenFromJoystick);
LOAD_FUNCPTR(SDL_HapticQuery);
LOAD_FUNCPTR(SDL_HapticRumbleInit);
LOAD_FUNCPTR(SDL_HapticRumblePlay);
LOAD_FUNCPTR(SDL_HapticRumbleSupported);
LOAD_FUNCPTR(SDL_HapticRunEffect);
LOAD_FUNCPTR(SDL_HapticStopAll);
LOAD_FUNCPTR(SDL_JoystickIsHaptic);
LOAD_FUNCPTR(SDL_memset);
LOAD_FUNCPTR(SDL_GameControllerAddMapping);
LOAD_FUNCPTR(SDL_RegisterEvents);
LOAD_FUNCPTR(SDL_PushEvent);
#undef LOAD_FUNCPTR
pSDL_JoystickGetProduct = dlsym(sdl_handle, "SDL_JoystickGetProduct");
pSDL_JoystickGetProductVersion = dlsym(sdl_handle, "SDL_JoystickGetProductVersion");
pSDL_JoystickGetVendor = dlsym(sdl_handle, "SDL_JoystickGetVendor");
return TRUE;
failed:
dlclose(sdl_handle);
sdl_handle = NULL;
return FALSE;
}
NTSTATUS sdl_driver_init(void)
{
static const WCHAR controller_modeW[] = {'M','a','p',' ','C','o','n','t','r','o','l','l','e','r','s',0};
@ -976,57 +1039,7 @@ NTSTATUS sdl_driver_init(void)
HANDLE events[2];
DWORD result;
if (sdl_handle == NULL)
{
sdl_handle = dlopen(SONAME_LIBSDL2, RTLD_NOW);
if (!sdl_handle) {
WARN("could not load %s\n", SONAME_LIBSDL2);
return STATUS_UNSUCCESSFUL;
}
#define LOAD_FUNCPTR(f) if((p##f = dlsym(sdl_handle, #f)) == NULL){WARN("Can't find symbol %s\n", #f); goto sym_not_found;}
LOAD_FUNCPTR(SDL_GetError);
LOAD_FUNCPTR(SDL_Init);
LOAD_FUNCPTR(SDL_JoystickClose);
LOAD_FUNCPTR(SDL_JoystickEventState);
LOAD_FUNCPTR(SDL_JoystickGetGUID);
LOAD_FUNCPTR(SDL_JoystickGetGUIDString);
LOAD_FUNCPTR(SDL_JoystickInstanceID);
LOAD_FUNCPTR(SDL_JoystickName);
LOAD_FUNCPTR(SDL_JoystickNumAxes);
LOAD_FUNCPTR(SDL_JoystickOpen);
LOAD_FUNCPTR(SDL_WaitEvent);
LOAD_FUNCPTR(SDL_JoystickNumButtons);
LOAD_FUNCPTR(SDL_JoystickNumBalls);
LOAD_FUNCPTR(SDL_JoystickNumHats);
LOAD_FUNCPTR(SDL_JoystickGetAxis);
LOAD_FUNCPTR(SDL_JoystickGetHat);
LOAD_FUNCPTR(SDL_IsGameController);
LOAD_FUNCPTR(SDL_GameControllerClose);
LOAD_FUNCPTR(SDL_GameControllerGetAxis);
LOAD_FUNCPTR(SDL_GameControllerGetButton);
LOAD_FUNCPTR(SDL_GameControllerName);
LOAD_FUNCPTR(SDL_GameControllerOpen);
LOAD_FUNCPTR(SDL_GameControllerEventState);
LOAD_FUNCPTR(SDL_HapticClose);
LOAD_FUNCPTR(SDL_HapticDestroyEffect);
LOAD_FUNCPTR(SDL_HapticNewEffect);
LOAD_FUNCPTR(SDL_HapticOpenFromJoystick);
LOAD_FUNCPTR(SDL_HapticQuery);
LOAD_FUNCPTR(SDL_HapticRumbleInit);
LOAD_FUNCPTR(SDL_HapticRumblePlay);
LOAD_FUNCPTR(SDL_HapticRumbleSupported);
LOAD_FUNCPTR(SDL_HapticRunEffect);
LOAD_FUNCPTR(SDL_HapticStopAll);
LOAD_FUNCPTR(SDL_JoystickIsHaptic);
LOAD_FUNCPTR(SDL_memset);
LOAD_FUNCPTR(SDL_GameControllerAddMapping);
LOAD_FUNCPTR(SDL_RegisterEvents);
LOAD_FUNCPTR(SDL_PushEvent);
#undef LOAD_FUNCPTR
pSDL_JoystickGetProduct = dlsym(sdl_handle, "SDL_JoystickGetProduct");
pSDL_JoystickGetProductVersion = dlsym(sdl_handle, "SDL_JoystickGetProductVersion");
pSDL_JoystickGetVendor = dlsym(sdl_handle, "SDL_JoystickGetVendor");
}
if (!sdl_handle && !sdl_initialize()) return STATUS_UNSUCCESSFUL;
map_controllers = check_bus_option(&controller_mode, 1);
@ -1052,7 +1065,6 @@ NTSTATUS sdl_driver_init(void)
}
CloseHandle(events[1]);
sym_not_found:
dlclose(sdl_handle);
sdl_handle = NULL;
return STATUS_UNSUCCESSFUL;