d3dcompiler.h: Added a few missing D3DCOMPILE_* flags.
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@ -54,7 +54,10 @@ static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e
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#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
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#define D3DCOMPILE_RESERVED16 0x00010000
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#define D3DCOMPILE_RESERVED17 0x00020000
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#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
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#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
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#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
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#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
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