diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index ede92d60b12..47905cbc87b 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4018,7 +4018,7 @@ const struct StateEntry FFPStateTable[] = { /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, { /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, { /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor }, - { /*194, WINED3DRS_SRGBWRITEENABLE */ STATE_PIXELSHADER, pixelshader }, + { /*194, WINED3DRS_SRGBWRITEENABLE */ STATE_PIXELSHADER, NULL }, { /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, { /*196, undefined */ 0, state_undefined }, { /*197, undefined */ 0, state_undefined }, @@ -5450,6 +5450,7 @@ const struct StateEntryTemplate ffp_fragmentstate_template[] = { { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }}, { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), { 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }}, { STATE_PIXELSHADER, { STATE_PIXELSHADER, pixelshader }}, + { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { STATE_PIXELSHADER, pixelshader }}, { STATE_RENDER(WINED3DRS_BORDERCOLOR), { STATE_RENDER(WINED3DRS_BORDERCOLOR), state_bordercolor }}, { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor }}, {0 /* Terminate */, { 0, 0 }},