include: Add some missing D3D11 constants.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -87,12 +87,17 @@ const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
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cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
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cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
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const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const UINT D3D11_MAX_MAXANISOTROPY = 16;
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const UINT D3D11_MAX_MAXANISOTROPY = 16;
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const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
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const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
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const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
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const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
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const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
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const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
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const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
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const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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const UINT D3D11_SHADER_MAJOR_VERSION = 5;
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const UINT D3D11_SHADER_MAJOR_VERSION = 5;
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const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
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const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
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const UINT D3D11_SHADER_MAX_INTERFACES = 253;
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const UINT D3D11_SHADER_MAX_INTERFACES = 253;
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