d3dx9: Implement ID3DXBaseEffect::SetMatrixTranspose().

This commit is contained in:
Rico Schüller 2011-12-01 13:45:07 +01:00 committed by Alexandre Julliard
parent 1e0f04e5cf
commit 90415ebdfa
1 changed files with 28 additions and 2 deletions

View File

@ -2257,10 +2257,36 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
D3DXMATRIX m;
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
return E_NOTIMPL;
if (param && !param->element_count)
{
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_matrix(param, D3DXMatrixTranspose(&m, matrix));
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)