wow64: Add a thunk for the wine_server_call() syscall.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -21,6 +21,8 @@
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#ifndef __WOW64_STRUCT32_H
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#define __WOW64_STRUCT32_H
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#include "wine/server.h"
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typedef struct
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{
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ULONG Length;
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@ -633,4 +635,22 @@ typedef struct
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SYSTEM_THREAD_INFORMATION32 ti[1];
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} SYSTEM_PROCESS_INFORMATION32;
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struct __server_iovec32
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{
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ULONG ptr;
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data_size_t size;
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};
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struct __server_request_info32
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{
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union
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{
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union generic_request req;
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union generic_reply reply;
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} u;
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unsigned int data_count;
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ULONG reply_data;
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struct __server_iovec32 data[__SERVER_MAX_DATA];
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};
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#endif /* __WOW64_STRUCT32_H */
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@ -242,6 +242,31 @@ NTSTATUS WINAPI wow64_NtSetDefaultUILanguage( UINT *args )
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}
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/**********************************************************************
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* wow64_wine_server_call
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*/
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NTSTATUS WINAPI wow64_wine_server_call( UINT *args )
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{
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struct __server_request_info32 *req32 = get_ptr( &args );
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unsigned int i;
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NTSTATUS status;
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struct __server_request_info req;
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req.u.req = req32->u.req;
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req.data_count = req32->data_count;
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for (i = 0; i < req.data_count; i++)
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{
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req.data[i].ptr = ULongToPtr( req32->data[i].ptr );
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req.data[i].size = req32->data[i].size;
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}
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req.reply_data = ULongToPtr( req32->reply_data );
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status = wine_server_call( &req );
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req32->u.reply = req.u.reply;
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return status;
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}
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/**********************************************************************
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* get_syscall_num
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*/
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@ -235,6 +235,7 @@
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SYSCALL_ENTRY( NtWriteVirtualMemory ) \
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SYSCALL_ENTRY( NtYieldExecution ) \
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SYSCALL_ENTRY( wine_nt_to_unix_file_name ) \
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SYSCALL_ENTRY( wine_server_call ) \
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SYSCALL_ENTRY( wine_unix_to_nt_file_name )
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#endif /* __WOW64_SYSCALL_H */
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