d3d8: wined3d_device_get_available_texture_mem() returns a UINT.

This commit is contained in:
Henri Verbeet 2014-08-18 08:26:18 +02:00 committed by Alexandre Julliard
parent 1fb7ccdc13
commit 8fe8495908

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@ -400,15 +400,15 @@ static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface) static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
HRESULT hr; UINT ret;
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_get_available_texture_mem(device->wined3d_device); ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return ret;
} }
static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count) static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)