d3dx9/tests: Add a trailing '\n' to an ok() call.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2904,7 +2904,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
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hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
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if (hr == D3D_OK)
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if (hr == D3D_OK)
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ok(!bval, "Got result %u, expected 0.", bval);
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ok(!bval, "Got result %u, expected 0.\n", bval);
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hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &test_mat);
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hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &test_mat);
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hr = effect->lpVtbl->Begin(effect, &npasses, 0);
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hr = effect->lpVtbl->Begin(effect, &npasses, 0);
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