d3dx9/tests: Add a trailing '\n' to an ok() call.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2016-03-17 23:38:56 +01:00 committed by Alexandre Julliard
parent 637799db98
commit 8fda75fe4a
1 changed files with 1 additions and 1 deletions

View File

@ -2904,7 +2904,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval); hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
if (hr == D3D_OK) if (hr == D3D_OK)
ok(!bval, "Got result %u, expected 0.", bval); ok(!bval, "Got result %u, expected 0.\n", bval);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &test_mat); hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &test_mat);
hr = effect->lpVtbl->Begin(effect, &npasses, 0); hr = effect->lpVtbl->Begin(effect, &npasses, 0);