wined3d: Add ARB_shader_image_size extension.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-11-29 12:06:29 +01:00 committed by Alexandre Julliard
parent 03ceb5fa84
commit 8fa59b8d10
3 changed files with 7 additions and 1 deletions

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@ -146,6 +146,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS }, {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
{"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING }, {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
{"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE }, {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE },
{"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
{"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD }, {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
{"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 }, {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
{"GL_ARB_shadow", ARB_SHADOW }, {"GL_ARB_shadow", ARB_SHADOW },
@ -3632,6 +3633,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
{ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)}, {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
{ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)}, {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
{ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)},
{ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)}, {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
{ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)}, {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},

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@ -5995,6 +5995,8 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n"); shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n");
if (gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]) if (gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE])
shader_addline(buffer, "#extension GL_ARB_shader_image_load_store : enable\n"); shader_addline(buffer, "#extension GL_ARB_shader_image_load_store : enable\n");
if (gl_info->supported[ARB_SHADER_IMAGE_SIZE])
shader_addline(buffer, "#extension GL_ARB_shader_image_size : enable\n");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS]) if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n"); shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
@ -8731,7 +8733,8 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
* accordingly. */ * accordingly. */
if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3] if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3]
&& gl_info->supported[ARB_DERIVATIVE_CONTROL] && gl_info->supported[ARB_DERIVATIVE_CONTROL]
&& gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]) && gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]
&& gl_info->supported[ARB_SHADER_IMAGE_SIZE])
shader_model = 5; shader_model = 5;
else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2] else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2]
&& gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS] && gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS]

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@ -79,6 +79,7 @@ enum wined3d_gl_extension
ARB_SAMPLER_OBJECTS, ARB_SAMPLER_OBJECTS,
ARB_SHADER_BIT_ENCODING, ARB_SHADER_BIT_ENCODING,
ARB_SHADER_IMAGE_LOAD_STORE, ARB_SHADER_IMAGE_LOAD_STORE,
ARB_SHADER_IMAGE_SIZE,
ARB_SHADER_TEXTURE_LOD, ARB_SHADER_TEXTURE_LOD,
ARB_SHADING_LANGUAGE_100, ARB_SHADING_LANGUAGE_100,
ARB_SHADOW, ARB_SHADOW,