d3d9: Only run the vertex/pixel shader constant apply tests when the implementation supports them.
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@ -1797,100 +1797,133 @@ static void test_shader_constant_apply(IDirect3DDevice9 *device)
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static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
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static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
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static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
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static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
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IDirect3DStateBlock9 *stateblock;
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IDirect3DStateBlock9 *stateblock;
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DWORD vs_version, ps_version;
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D3DCAPS9 caps;
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float ret[4];
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float ret[4];
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HRESULT hr;
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HRESULT hr;
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1);
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
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ok(SUCCEEDED(hr), "GetDeviceCaps returned %#x.\n", hr);
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1);
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vs_version = caps.VertexShaderVersion & 0xffff;
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ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
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ps_version = caps.PixelShaderVersion & 0xffff;
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1);
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ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1);
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ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
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if (vs_version)
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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{
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ok(!memcmp(ret, initial, sizeof(initial)),
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1);
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
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ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, initial, sizeof(initial)),
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, initial, sizeof(initial)),
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"GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, initial, sizeof(initial)),
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1);
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
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ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1);
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ok(!memcmp(ret, initial, sizeof(initial)),
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ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, initial, sizeof(initial)),
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1);
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ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
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}
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if (ps_version)
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{
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1);
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ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1);
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ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, initial, sizeof(initial)),
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"GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, initial, sizeof(initial)),
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1);
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ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
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}
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hr = IDirect3DDevice9_BeginStateBlock(device);
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hr = IDirect3DDevice9_BeginStateBlock(device);
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ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr);
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ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr);
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1);
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if (vs_version)
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ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
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{
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1);
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1);
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ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
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ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
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}
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if (ps_version)
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{
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1);
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ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
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}
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hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
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hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
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ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr);
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ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr);
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
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if (vs_version)
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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{
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ok(!memcmp(ret, vs_const, sizeof(vs_const)),
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
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ok(!memcmp(ret, vs_const, sizeof(vs_const)),
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
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ok(!memcmp(ret, initial, sizeof(initial)),
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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ok(!memcmp(ret, initial, sizeof(initial)),
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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ok(!memcmp(ret, ps_const, sizeof(ps_const)),
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}
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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if (ps_version)
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ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
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{
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, initial, sizeof(initial)),
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ok(!memcmp(ret, ps_const, sizeof(ps_const)),
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, initial, sizeof(initial)),
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
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}
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/* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
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hr = IDirect3DStateBlock9_Apply(stateblock);
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hr = IDirect3DStateBlock9_Apply(stateblock);
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ok(SUCCEEDED(hr), "Apply returned %#x\n", hr);
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ok(SUCCEEDED(hr), "Apply returned %#x\n", hr);
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/* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
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if (vs_version)
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
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{
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
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ok(!memcmp(ret, vs_const, sizeof(vs_const)),
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ok(!memcmp(ret, vs_const, sizeof(vs_const)),
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ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
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ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
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ok(!memcmp(ret, vs_const, sizeof(vs_const)),
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ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ok(!memcmp(ret, vs_const, sizeof(vs_const)),
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ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
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"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
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ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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}
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ok(!memcmp(ret, ps_const, sizeof(ps_const)),
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if (ps_version)
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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{
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ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, ps_const, sizeof(ps_const)),
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ok(!memcmp(ret, ps_const, sizeof(ps_const)),
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
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ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
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hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
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ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
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ok(!memcmp(ret, ps_const, sizeof(ps_const)),
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"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
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ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
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}
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IDirect3DStateBlock9_Release(stateblock);
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IDirect3DStateBlock9_Release(stateblock);
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}
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}
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