ddraw: Spelling and plural fixes in comments.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2016-04-20 08:56:24 +02:00 committed by Alexandre Julliard
parent e44e6b2244
commit 8f42343c02
1 changed files with 10 additions and 10 deletions

View File

@ -1604,7 +1604,7 @@ static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
*
* Returns information about the current display mode
*
* Exists in Version 1, 2, 4 and 7
* Exists in versions 1, 2, 4 and 7
*
* Params:
* DDSD: Address of a surface description structure to write the info to
@ -1695,7 +1695,7 @@ static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *s
*
* Returns an array of supported FourCC codes.
*
* Exists in Version 1, 2, 4 and 7
* Exists in versions 1, 2, 4 and 7
*
* Params:
* NumCodes: Contains the number of Codes that Codes can carry. Returns the number
@ -3617,7 +3617,7 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
* Enumerates all supported Direct3DDevice interfaces. This is the
* implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
*
* Version 1, 2 and 3
* Versions 1, 2 and 3
*
* Params:
* callback: Application-provided routine to call for each enumerated device
@ -3759,7 +3759,7 @@ static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBAC
* by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
* uses the IDirect3DDevice7 interface with D3D7 lights.
*
* Version 1, 2 and 3
* Versions 1, 2 and 3
*
* Params:
* light: Address to store the new interface pointer
@ -3822,7 +3822,7 @@ static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light,
* and older versions. The IDirect3DMaterial implementation wraps its
* functionality to IDirect3DDevice7::SetMaterial and friends.
*
* Version 1, 2 and 3
* Versions 1, 2 and 3
*
* Params:
* material: Address to store the new interface's pointer to
@ -3971,7 +3971,7 @@ static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **
* This method finds a device with the requested properties and returns a
* device description
*
* Verion 1, 2 and 3
* Versions 1, 2 and 3
* Params:
* fds: Describes the requested device characteristics
* fdr: Returns the device description
@ -4053,7 +4053,7 @@ static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds
*
* Creates an IDirect3DDevice7 interface.
*
* Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
* Versions 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
* DirectDraw surfaces and are created with
* IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
* create the device object and QueryInterfaces for IDirect3DDevice
@ -4155,7 +4155,7 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
* Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
* interface.
*
* Version 3 and 7
* Versions 3 and 7
*
* Params:
* desc: Requested Vertex buffer properties
@ -4225,7 +4225,7 @@ static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFER
*
* Enumerates all supported Z buffer pixel formats
*
* Version 3 and 7
* Versions 3 and 7
*
* Params:
* device_iid:
@ -4369,7 +4369,7 @@ static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device
* Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
* DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
*
* Version 3 and 7
* Versions 3 and 7
*
* Returns:
* D3D_OK, because it's a stub