wined3d: Advertise VTF support.
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@ -1550,8 +1550,24 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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* See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/IDirect3D9__CheckDeviceFormat.asp
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* See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/IDirect3D9__CheckDeviceFormat.asp
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* and http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/D3DUSAGE_QUERY.asp */
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* and http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/D3DUSAGE_QUERY.asp */
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if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
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if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
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TRACE_(d3d_caps)("[FAILED]\n");
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if (!GL_LIMITS(vertex_samplers)) {
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return WINED3DERR_NOTAVAILABLE; /* Enable when fully supported */
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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switch (CheckFormat) {
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case WINED3DFMT_A32B32G32R32F:
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if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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TRACE_(d3d_caps)("[OK]\n");
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return WINED3D_OK;
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default:
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TRACE_(d3d_caps)("[FAILED]\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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}
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if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
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if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
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