d3d11: Validate "ViewDimension" field in D3D11_SHADER_RESOURCE_VIEW_DESC.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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5f4fc0a937
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8f366a5673
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@ -486,7 +486,7 @@ static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, I
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}
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}
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}
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}
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static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource)
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static HRESULT normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource)
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{
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{
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unsigned int miplevel_count, layer_count;
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unsigned int miplevel_count, layer_count;
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D3D11_RESOURCE_DIMENSION dimension;
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D3D11_RESOURCE_DIMENSION dimension;
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@ -495,14 +495,49 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
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ID3D11Resource_GetType(resource, &dimension);
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ID3D11Resource_GetType(resource, &dimension);
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switch (dimension)
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switch (dimension)
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{
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{
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case D3D11_RESOURCE_DIMENSION_BUFFER:
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{
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if (desc->ViewDimension != D3D11_SRV_DIMENSION_BUFFER
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&& desc->ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX)
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{
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WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
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return E_INVALIDARG;
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}
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return S_OK;
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}
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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{
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if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1D
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&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1DARRAY)
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{
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WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
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return E_INVALIDARG;
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}
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FIXME("Unhandled 1D texture resource.\n");
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return S_OK;
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}
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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{
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{
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const struct d3d_texture2d *texture;
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const struct d3d_texture2d *texture;
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if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2D
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&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DARRAY
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&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMS
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&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
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&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBE
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&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
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{
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WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
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return E_INVALIDARG;
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}
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if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
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if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
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{
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{
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ERR("Cannot get implementation from ID3D11Texture2D.\n");
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ERR("Cannot get implementation from ID3D11Texture2D.\n");
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return;
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return E_FAIL;
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}
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}
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format = texture->desc.Format;
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format = texture->desc.Format;
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@ -515,10 +550,16 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
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{
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{
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const struct d3d_texture3d *texture;
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const struct d3d_texture3d *texture;
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if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE3D)
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{
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WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
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return E_INVALIDARG;
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}
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if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource)))
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if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource)))
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{
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{
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ERR("Cannot get implementation from ID3D11Texture3D.\n");
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ERR("Cannot get implementation from ID3D11Texture3D.\n");
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return;
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return E_FAIL;
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}
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}
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format = texture->desc.Format;
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format = texture->desc.Format;
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@ -528,7 +569,8 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
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}
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}
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default:
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default:
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return;
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ERR("Unhandled resource dimension %#x.\n", dimension);
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return E_FAIL;
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}
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}
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if (desc->Format == DXGI_FORMAT_UNKNOWN)
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if (desc->Format == DXGI_FORMAT_UNKNOWN)
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@ -585,6 +627,8 @@ static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Reso
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default:
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default:
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break;
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break;
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}
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}
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return S_OK;
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}
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}
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/* ID3D11DepthStencilView methods */
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/* ID3D11DepthStencilView methods */
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@ -1818,14 +1862,15 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
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if (!desc)
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if (!desc)
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{
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{
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if (FAILED(hr = set_srdesc_from_resource(&view->desc, resource)))
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hr = set_srdesc_from_resource(&view->desc, resource);
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return hr;
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}
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}
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else
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else
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{
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{
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view->desc = *desc;
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view->desc = *desc;
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normalize_srv_desc(&view->desc, resource);
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hr = normalize_srv_desc(&view->desc, resource);
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}
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}
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if (FAILED(hr))
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return hr;
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if (FAILED(hr = wined3d_shader_resource_view_desc_from_d3d11(&wined3d_desc, &view->desc)))
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if (FAILED(hr = wined3d_shader_resource_view_desc_from_d3d11(&wined3d_desc, &view->desc)))
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return hr;
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return hr;
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