include: Add d3dx9mesh.h X template extensions.
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@ -788,4 +788,170 @@ DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x0559, 0x4cc2, 0x8e
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DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76);
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DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d);
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#define XSKINEXP_TEMPLATES \
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"xof 0303txt 0032\
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template XSkinMeshHeader \
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{ \
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<3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \
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WORD nMaxSkinWeightsPerVertex; \
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WORD nMaxSkinWeightsPerFace; \
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WORD nBones; \
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} \
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template VertexDuplicationIndices \
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{ \
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<B8D65549-D7C9-4995-89CF-53A9A8B031E3> \
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DWORD nIndices; \
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DWORD nOriginalVertices; \
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array DWORD indices[nIndices]; \
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} \
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template FaceAdjacency \
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{ \
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<A64C844A-E282-4756-8B80-250CDE04398C> \
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DWORD nIndices; \
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array DWORD indices[nIndices]; \
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} \
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template SkinWeights \
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{ \
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<6F0D123B-BAD2-4167-A0D0-80224F25FABB> \
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STRING transformNodeName; \
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DWORD nWeights; \
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array DWORD vertexIndices[nWeights]; \
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array float weights[nWeights]; \
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Matrix4x4 matrixOffset; \
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} \
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template Patch \
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{ \
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<A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \
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DWORD nControlIndices; \
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array DWORD controlIndices[nControlIndices]; \
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} \
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template PatchMesh \
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{ \
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<D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \
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DWORD nVertices; \
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array Vector vertices[nVertices]; \
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DWORD nPatches; \
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array Patch patches[nPatches]; \
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[ ... ] \
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} \
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template PatchMesh9 \
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{ \
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<B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \
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DWORD Type; \
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DWORD Degree; \
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DWORD Basis; \
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DWORD nVertices; \
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array Vector vertices[nVertices]; \
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DWORD nPatches; \
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array Patch patches[nPatches]; \
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[ ... ] \
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} template EffectFloats \
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{ \
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<F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \
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DWORD nFloats; \
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array float Floats[nFloats]; \
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} \
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template EffectString \
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{ \
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<D55B097E-BDB6-4c52-B03D-6051C89D0E42> \
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STRING Value; \
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} \
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template EffectDWord \
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{ \
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<622C0ED0-956E-4da9-908A-2AF94F3CE716> \
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DWORD Value; \
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} template EffectParamFloats \
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{ \
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<3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \
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STRING ParamName; \
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DWORD nFloats; \
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array float Floats[nFloats]; \
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} template EffectParamString \
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{ \
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<1DBC4C88-94C1-46ee-9076-2C28818C9481> \
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STRING ParamName; \
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STRING Value; \
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} \
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template EffectParamDWord \
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{ \
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<E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \
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STRING ParamName; \
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DWORD Value; \
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} \
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template EffectInstance \
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{ \
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<E331F7E4-0559-4cc2-8E99-1CEC1657928F> \
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STRING EffectFilename; \
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[ ... ] \
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} template AnimTicksPerSecond \
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{ \
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<9E415A43-7BA6-4a73-8743-B73D47E88476> \
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DWORD AnimTicksPerSecond; \
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} \
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template CompressedAnimationSet \
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{ \
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<7F9B00B3-F125-4890-876E-1C42BF697C4D> \
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DWORD CompressedBlockSize; \
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FLOAT TicksPerSec; \
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DWORD PlaybackType; \
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DWORD BufferLength; \
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array DWORD CompressedData[BufferLength]; \
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} "
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#define XEXTENSIONS_TEMPLATES \
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"xof 0303txt 0032\
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template FVFData \
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{ \
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<B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \
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DWORD dwFVF; \
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DWORD nDWords; \
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array DWORD data[nDWords]; \
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} \
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template VertexElement \
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{ \
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<F752461C-1E23-48f6-B9F8-8350850F336F> \
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DWORD Type; \
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DWORD Method; \
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DWORD Usage; \
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DWORD UsageIndex; \
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} \
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template DeclData \
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{ \
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<BF22E553-292C-4781-9FEA-62BD554BDD93> \
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DWORD nElements; \
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array VertexElement Elements[nElements]; \
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DWORD nDWords; \
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array DWORD data[nDWords]; \
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} \
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template PMAttributeRange \
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{ \
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<917E0427-C61E-4a14-9C64-AFE65F9E9844> \
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DWORD iFaceOffset; \
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DWORD nFacesMin; \
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DWORD nFacesMax; \
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DWORD iVertexOffset; \
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DWORD nVerticesMin; \
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DWORD nVerticesMax; \
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} \
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template PMVSplitRecord \
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{ \
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<574CCC14-F0B3-4333-822D-93E8A8A08E4C> \
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DWORD iFaceCLW; \
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DWORD iVlrOffset; \
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DWORD iCode; \
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} \
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template PMInfo \
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{ \
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<B6C3E656-EC8B-4b92-9B62-681659522947> \
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DWORD nAttributes; \
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array PMAttributeRange attributeRanges[nAttributes]; \
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DWORD nMaxValence; \
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DWORD nMinLogicalVertices; \
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DWORD nMaxLogicalVertices; \
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DWORD nVSplits; \
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array PMVSplitRecord splitRecords[nVSplits]; \
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DWORD nAttributeMispredicts; \
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array DWORD attributeMispredicts[nAttributeMispredicts]; \
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} "
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#endif /* __WINE_D3DX9MESH_H */
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