d3d9/tests: Remove unused device parameter.

This commit is contained in:
Ivan Gyurdiev 2006-10-07 21:45:19 -04:00 committed by Alexandre Julliard
parent 401835fcb7
commit 8f21b6f682

View File

@ -603,7 +603,6 @@ static void shader_constant_teardown_handler(
} }
static void shader_constants_queue_test( static void shader_constants_queue_test(
IDirect3DDevice9 *device,
state_test* test, state_test* test,
const shader_constant_arg* test_arg) { const shader_constant_arg* test_arg) {
@ -754,7 +753,6 @@ static void light_teardown_handler(
} }
static void lights_queue_test( static void lights_queue_test(
IDirect3DDevice9 *device,
state_test* test, state_test* test,
const light_arg* test_arg) { const light_arg* test_arg) {
@ -932,7 +930,6 @@ static void transform_teardown_handler(
} }
static void transform_queue_test( static void transform_queue_test(
IDirect3DDevice9 *device,
state_test* test) { state_test* test) {
test->setup_handler = transform_setup_handler; test->setup_handler = transform_setup_handler;
@ -1375,7 +1372,6 @@ static void render_state_teardown_handler(
} }
static void render_states_queue_test( static void render_states_queue_test(
IDirect3DDevice9 *device,
state_test* test, state_test* test,
const render_state_arg* test_arg) { const render_state_arg* test_arg) {
@ -1423,26 +1419,26 @@ static void test_state_management(
if (caps.VertexShaderVersion & 0xffff) { if (caps.VertexShaderVersion & 0xffff) {
vshader_constant_arg.idx = 0; vshader_constant_arg.idx = 0;
vshader_constant_arg.pshader = FALSE; vshader_constant_arg.pshader = FALSE;
shader_constants_queue_test(device, &tests[tcount], &vshader_constant_arg); shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
tcount++; tcount++;
} }
if (caps.PixelShaderVersion & 0xffff) { if (caps.PixelShaderVersion & 0xffff) {
pshader_constant_arg.idx = 0; pshader_constant_arg.idx = 0;
pshader_constant_arg.pshader = TRUE; pshader_constant_arg.pshader = TRUE;
shader_constants_queue_test(device, &tests[tcount], &pshader_constant_arg); shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
tcount++; tcount++;
} }
light_arg.idx = 0; light_arg.idx = 0;
lights_queue_test(device, &tests[tcount], &light_arg); lights_queue_test(&tests[tcount], &light_arg);
tcount++; tcount++;
transform_queue_test(device, &tests[tcount]); transform_queue_test(&tests[tcount]);
tcount++; tcount++;
render_state_arg.device_pparams = device_pparams; render_state_arg.device_pparams = device_pparams;
render_states_queue_test(device, &tests[tcount], &render_state_arg); render_states_queue_test(&tests[tcount], &render_state_arg);
tcount++; tcount++;
execute_test_chain_all(device, tests, tcount); execute_test_chain_all(device, tests, tcount);