winebus.sys: Implement PID effect control for SDL devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -104,6 +104,7 @@ MAKE_FUNCPTR(SDL_HapticRumbleSupported);
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MAKE_FUNCPTR(SDL_HapticRunEffect);
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MAKE_FUNCPTR(SDL_HapticRunEffect);
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MAKE_FUNCPTR(SDL_HapticSetGain);
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MAKE_FUNCPTR(SDL_HapticSetGain);
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MAKE_FUNCPTR(SDL_HapticStopAll);
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MAKE_FUNCPTR(SDL_HapticStopAll);
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MAKE_FUNCPTR(SDL_HapticStopEffect);
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MAKE_FUNCPTR(SDL_HapticUnpause);
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MAKE_FUNCPTR(SDL_HapticUnpause);
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MAKE_FUNCPTR(SDL_JoystickIsHaptic);
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MAKE_FUNCPTR(SDL_JoystickIsHaptic);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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@ -447,9 +448,27 @@ static NTSTATUS sdl_device_physical_device_control(struct unix_device *iface, US
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static NTSTATUS sdl_device_physical_effect_control(struct unix_device *iface, BYTE index,
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static NTSTATUS sdl_device_physical_effect_control(struct unix_device *iface, BYTE index,
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USAGE control, BYTE iterations)
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USAGE control, BYTE iterations)
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{
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{
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FIXME("iface %p, index %u, control %04x, iterations %u stub!\n", iface, index, control, iterations);
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struct sdl_device *impl = impl_from_unix_device(iface);
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int id = impl->effect_ids[index];
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return STATUS_NOT_IMPLEMENTED;
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TRACE("iface %p, index %u, control %04x, iterations %u.\n", iface, index, control, iterations);
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if (impl->effect_ids[index] < 0) return STATUS_UNSUCCESSFUL;
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switch (control)
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{
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case PID_USAGE_OP_EFFECT_START_SOLO:
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pSDL_HapticStopAll(impl->sdl_haptic);
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/* fallthrough */
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case PID_USAGE_OP_EFFECT_START:
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pSDL_HapticRunEffect(impl->sdl_haptic, id, iterations);
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break;
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case PID_USAGE_OP_EFFECT_STOP:
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pSDL_HapticStopEffect(impl->sdl_haptic, id);
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break;
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}
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return STATUS_SUCCESS;
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}
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}
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static const struct hid_device_vtbl sdl_device_vtbl =
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static const struct hid_device_vtbl sdl_device_vtbl =
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@ -721,6 +740,7 @@ NTSTATUS sdl_bus_init(void *args)
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LOAD_FUNCPTR(SDL_HapticRunEffect);
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LOAD_FUNCPTR(SDL_HapticRunEffect);
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LOAD_FUNCPTR(SDL_HapticSetGain);
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LOAD_FUNCPTR(SDL_HapticSetGain);
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LOAD_FUNCPTR(SDL_HapticStopAll);
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LOAD_FUNCPTR(SDL_HapticStopAll);
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LOAD_FUNCPTR(SDL_HapticStopEffect);
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LOAD_FUNCPTR(SDL_HapticUnpause);
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LOAD_FUNCPTR(SDL_HapticUnpause);
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LOAD_FUNCPTR(SDL_JoystickIsHaptic);
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LOAD_FUNCPTR(SDL_JoystickIsHaptic);
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LOAD_FUNCPTR(SDL_GameControllerAddMapping);
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LOAD_FUNCPTR(SDL_GameControllerAddMapping);
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