winebus.sys: Implement PID effect control for SDL devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ac0353653d
commit
8f0f2fab72
|
@ -104,6 +104,7 @@ MAKE_FUNCPTR(SDL_HapticRumbleSupported);
|
|||
MAKE_FUNCPTR(SDL_HapticRunEffect);
|
||||
MAKE_FUNCPTR(SDL_HapticSetGain);
|
||||
MAKE_FUNCPTR(SDL_HapticStopAll);
|
||||
MAKE_FUNCPTR(SDL_HapticStopEffect);
|
||||
MAKE_FUNCPTR(SDL_HapticUnpause);
|
||||
MAKE_FUNCPTR(SDL_JoystickIsHaptic);
|
||||
MAKE_FUNCPTR(SDL_GameControllerAddMapping);
|
||||
|
@ -447,9 +448,27 @@ static NTSTATUS sdl_device_physical_device_control(struct unix_device *iface, US
|
|||
static NTSTATUS sdl_device_physical_effect_control(struct unix_device *iface, BYTE index,
|
||||
USAGE control, BYTE iterations)
|
||||
{
|
||||
FIXME("iface %p, index %u, control %04x, iterations %u stub!\n", iface, index, control, iterations);
|
||||
struct sdl_device *impl = impl_from_unix_device(iface);
|
||||
int id = impl->effect_ids[index];
|
||||
|
||||
return STATUS_NOT_IMPLEMENTED;
|
||||
TRACE("iface %p, index %u, control %04x, iterations %u.\n", iface, index, control, iterations);
|
||||
|
||||
if (impl->effect_ids[index] < 0) return STATUS_UNSUCCESSFUL;
|
||||
|
||||
switch (control)
|
||||
{
|
||||
case PID_USAGE_OP_EFFECT_START_SOLO:
|
||||
pSDL_HapticStopAll(impl->sdl_haptic);
|
||||
/* fallthrough */
|
||||
case PID_USAGE_OP_EFFECT_START:
|
||||
pSDL_HapticRunEffect(impl->sdl_haptic, id, iterations);
|
||||
break;
|
||||
case PID_USAGE_OP_EFFECT_STOP:
|
||||
pSDL_HapticStopEffect(impl->sdl_haptic, id);
|
||||
break;
|
||||
}
|
||||
|
||||
return STATUS_SUCCESS;
|
||||
}
|
||||
|
||||
static const struct hid_device_vtbl sdl_device_vtbl =
|
||||
|
@ -721,6 +740,7 @@ NTSTATUS sdl_bus_init(void *args)
|
|||
LOAD_FUNCPTR(SDL_HapticRunEffect);
|
||||
LOAD_FUNCPTR(SDL_HapticSetGain);
|
||||
LOAD_FUNCPTR(SDL_HapticStopAll);
|
||||
LOAD_FUNCPTR(SDL_HapticStopEffect);
|
||||
LOAD_FUNCPTR(SDL_HapticUnpause);
|
||||
LOAD_FUNCPTR(SDL_JoystickIsHaptic);
|
||||
LOAD_FUNCPTR(SDL_GameControllerAddMapping);
|
||||
|
|
Loading…
Reference in New Issue