d3d11/tests: Add test for invalid DSV descriptions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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215d9299a4
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@ -370,7 +370,17 @@ static void get_dsv_desc(D3D11_DEPTH_STENCIL_VIEW_DESC *d3d11_desc, const struct
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d3d11_desc->Format = desc->format;
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d3d11_desc->ViewDimension = desc->dimension;
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d3d11_desc->Flags = 0;
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if (desc->dimension == D3D11_DSV_DIMENSION_TEXTURE2D)
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if (desc->dimension == D3D11_DSV_DIMENSION_TEXTURE1D)
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{
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U(*d3d11_desc).Texture1D.MipSlice = desc->miplevel_idx;
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}
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else if (desc->dimension == D3D11_DSV_DIMENSION_TEXTURE1DARRAY)
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{
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U(*d3d11_desc).Texture1DArray.MipSlice = desc->miplevel_idx;
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U(*d3d11_desc).Texture1DArray.FirstArraySlice = desc->layer_idx;
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U(*d3d11_desc).Texture1DArray.ArraySize = desc->layer_count;
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}
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else if (desc->dimension == D3D11_DSV_DIMENSION_TEXTURE2D)
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{
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U(*d3d11_desc).Texture2D.MipSlice = desc->miplevel_idx;
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}
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@ -380,7 +390,13 @@ static void get_dsv_desc(D3D11_DEPTH_STENCIL_VIEW_DESC *d3d11_desc, const struct
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U(*d3d11_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
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U(*d3d11_desc).Texture2DArray.ArraySize = desc->layer_count;
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}
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else
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else if (desc->dimension == D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY)
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{
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U(*d3d11_desc).Texture2DMSArray.FirstArraySlice = desc->layer_idx;
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U(*d3d11_desc).Texture2DMSArray.ArraySize = desc->layer_count;
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}
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else if (desc->dimension != D3D11_DSV_DIMENSION_UNKNOWN
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&& desc->dimension != D3D11_DSV_DIMENSION_TEXTURE2DMS)
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{
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trace("Unhandled view dimension %#x.\n", desc->dimension);
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}
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@ -416,7 +432,16 @@ static void check_dsv_desc_(unsigned int line, const D3D11_DEPTH_STENCIL_VIEW_DE
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"Got ArraySize %u, expected %u.\n",
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U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
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}
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else
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else if (desc->ViewDimension == D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY)
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{
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ok_(__FILE__, line)(U(*desc).Texture2DMSArray.FirstArraySlice == expected_desc->layer_idx,
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"Got FirstArraySlice %u, expected %u.\n",
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U(*desc).Texture2DMSArray.FirstArraySlice, expected_desc->layer_idx);
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ok_(__FILE__, line)(U(*desc).Texture2DMSArray.ArraySize == expected_desc->layer_count,
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"Got ArraySize %u, expected %u.\n",
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U(*desc).Texture2DMSArray.ArraySize, expected_desc->layer_count);
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}
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else if (desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMS)
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{
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trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
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}
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@ -2095,6 +2120,16 @@ static void test_create_depthstencil_view(void)
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unsigned int i;
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HRESULT hr;
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#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
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#define D24S8 DXGI_FORMAT_D24_UNORM_S8_UINT
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#define R24G8_TL DXGI_FORMAT_R24G8_TYPELESS
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#define DIM_UNKNOWN D3D11_DSV_DIMENSION_UNKNOWN
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#define TEX_1D D3D11_DSV_DIMENSION_TEXTURE1D
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#define TEX_1D_ARRAY D3D11_DSV_DIMENSION_TEXTURE1DARRAY
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#define TEX_2D D3D11_DSV_DIMENSION_TEXTURE2D
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#define TEX_2D_ARRAY D3D11_DSV_DIMENSION_TEXTURE2DARRAY
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#define TEX_2DMS D3D11_DSV_DIMENSION_TEXTURE2DMS
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#define TEX_2DMS_ARR D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
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static const struct
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{
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struct
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@ -2108,30 +2143,70 @@ static void test_create_depthstencil_view(void)
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}
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tests[] =
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{
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#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
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#define D24_S8 DXGI_FORMAT_D24_UNORM_S8_UINT
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#define TEX_2D D3D11_DSV_DIMENSION_TEXTURE2D
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#define TEX_2D_ARRAY D3D11_DSV_DIMENSION_TEXTURE2DARRAY
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{{ 1, 1, D24_S8}, {0}, {D24_S8, TEX_2D, 0}},
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{{10, 1, D24_S8}, {0}, {D24_S8, TEX_2D, 0}},
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{{10, 1, D24_S8}, {FMT_UNKNOWN, TEX_2D, 0}, {D24_S8, TEX_2D, 0}},
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{{10, 1, D24_S8}, {FMT_UNKNOWN, TEX_2D, 1}, {D24_S8, TEX_2D, 1}},
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{{10, 1, D24_S8}, {FMT_UNKNOWN, TEX_2D, 9}, {D24_S8, TEX_2D, 9}},
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{{ 1, 4, D24_S8}, {0}, {D24_S8, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, D24_S8}, {0}, {D24_S8, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 0, -1}, {D24_S8, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, 0, -1}, {D24_S8, TEX_2D_ARRAY, 1, 0, 4}},
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{{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, 0, -1}, {D24_S8, TEX_2D_ARRAY, 3, 0, 4}},
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{{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, 0, -1}, {D24_S8, TEX_2D_ARRAY, 5, 0, 4}},
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{{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, 0, -1}, {D24_S8, TEX_2D_ARRAY, 9, 0, 4}},
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{{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, -1}, {D24_S8, TEX_2D_ARRAY, 0, 1, 3}},
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{{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 2, -1}, {D24_S8, TEX_2D_ARRAY, 0, 2, 2}},
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{{10, 4, D24_S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 3, -1}, {D24_S8, TEX_2D_ARRAY, 0, 3, 1}},
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{{ 1, 1, D24S8}, {0}, {D24S8, TEX_2D, 0}},
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{{10, 1, D24S8}, {0}, {D24S8, TEX_2D, 0}},
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{{10, 1, D24S8}, {FMT_UNKNOWN, TEX_2D, 0}, {D24S8, TEX_2D, 0}},
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{{10, 1, D24S8}, {FMT_UNKNOWN, TEX_2D, 1}, {D24S8, TEX_2D, 1}},
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{{10, 1, D24S8}, {FMT_UNKNOWN, TEX_2D, 9}, {D24S8, TEX_2D, 9}},
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{{ 1, 1, R24G8_TL}, {D24S8, TEX_2D, 0}, {D24S8, TEX_2D, 0}},
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{{10, 1, R24G8_TL}, {D24S8, TEX_2D, 0}, {D24S8, TEX_2D, 0}},
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{{ 1, 4, D24S8}, {0}, {D24S8, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, D24S8}, {0}, {D24S8, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 0, -1}, {D24S8, TEX_2D_ARRAY, 0, 0, 4}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, 0, -1}, {D24S8, TEX_2D_ARRAY, 1, 0, 4}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, 0, -1}, {D24S8, TEX_2D_ARRAY, 3, 0, 4}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, 0, -1}, {D24S8, TEX_2D_ARRAY, 5, 0, 4}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, 0, -1}, {D24S8, TEX_2D_ARRAY, 9, 0, 4}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, -1}, {D24S8, TEX_2D_ARRAY, 0, 1, 3}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 2, -1}, {D24S8, TEX_2D_ARRAY, 0, 2, 2}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 3, -1}, {D24S8, TEX_2D_ARRAY, 0, 3, 1}},
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{{ 1, 1, D24S8}, {FMT_UNKNOWN, TEX_2DMS}, {D24S8, TEX_2DMS}},
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{{ 1, 4, D24S8}, {FMT_UNKNOWN, TEX_2DMS}, {D24S8, TEX_2DMS}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2DMS}, {D24S8, TEX_2DMS}},
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{{ 1, 1, D24S8}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, 1}, {D24S8, TEX_2DMS_ARR, 0, 0, 1}},
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{{ 1, 1, D24S8}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, -1}, {D24S8, TEX_2DMS_ARR, 0, 0, 1}},
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{{10, 1, D24S8}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, 1}, {D24S8, TEX_2DMS_ARR, 0, 0, 1}},
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{{10, 1, D24S8}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, -1}, {D24S8, TEX_2DMS_ARR, 0, 0, 1}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, 1}, {D24S8, TEX_2DMS_ARR, 0, 0, 1}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, 4}, {D24S8, TEX_2DMS_ARR, 0, 0, 4}},
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{{10, 4, D24S8}, {FMT_UNKNOWN, TEX_2DMS_ARR, 0, 0, -1}, {D24S8, TEX_2DMS_ARR, 0, 0, 4}},
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};
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static const struct
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{
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struct
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{
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unsigned int miplevel_count;
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unsigned int array_size;
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DXGI_FORMAT format;
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} texture;
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struct dsv_desc dsv_desc;
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}
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invalid_desc_tests[] =
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{
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{{1, 1, D24S8}, {D24S8, DIM_UNKNOWN}},
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{{6, 4, D24S8}, {D24S8, DIM_UNKNOWN}},
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{{1, 1, D24S8}, {D24S8, TEX_1D, 0}},
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{{1, 1, D24S8}, {D24S8, TEX_1D_ARRAY, 0, 0, 1}},
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{{1, 1, D24S8}, {R24G8_TL, TEX_2D, 0}},
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{{1, 1, R24G8_TL}, {FMT_UNKNOWN, TEX_2D, 0}},
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{{1, 1, D24S8}, {D24S8, TEX_2D, 1}},
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{{1, 1, D24S8}, {D24S8, TEX_2D_ARRAY, 0, 0, 0}},
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{{1, 1, D24S8}, {D24S8, TEX_2D_ARRAY, 1, 0, 1}},
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{{1, 1, D24S8}, {D24S8, TEX_2D_ARRAY, 0, 0, 2}},
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{{1, 1, D24S8}, {D24S8, TEX_2D_ARRAY, 0, 1, 1}},
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{{1, 1, D24S8}, {D24S8, TEX_2DMS_ARR, 0, 0, 2}},
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{{1, 1, D24S8}, {D24S8, TEX_2DMS_ARR, 0, 1, 1}},
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};
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#undef FMT_UNKNOWN
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#undef D24_S8
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#undef D24S8
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#undef R24S8_TL
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#undef DIM_UNKNOWN
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#undef TEX_1D
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#undef TEX_1D_ARRAY
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#undef TEX_2D
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#undef TEX_2D_ARRAY
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};
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#undef TEX_2DMS
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#undef TEX_2DMS_ARR
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if (!(device = create_device(NULL)))
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{
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@ -2215,6 +2290,22 @@ static void test_create_depthstencil_view(void)
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ID3D11Texture2D_Release(texture);
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}
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for (i = 0; i < sizeof(invalid_desc_tests) / sizeof(*invalid_desc_tests); ++i)
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{
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texture_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
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texture_desc.ArraySize = invalid_desc_tests[i].texture.array_size;
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texture_desc.Format = invalid_desc_tests[i].texture.format;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
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get_dsv_desc(&dsv_desc, &invalid_desc_tests[i].dsv_desc);
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hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview);
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ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
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ID3D11Texture2D_Release(texture);
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}
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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