Check that ppZStencilSurface is not null.
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@ -359,7 +359,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 i
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
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TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
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*ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
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*ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
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IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
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if (NULL != *ppZStencilSurface) IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
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return D3D_OK;
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return D3D_OK;
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}
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}
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